Does anyone have any experience with Riva Tuner? I installed it last night and i think i accidentally did something to my TV. So it started crashing on map loads. I reinstalled TV to see if it would fix it and now im getting crashes on game load. I was wondering if anyone has experience with the Riva Tuner and if they know how i can go about reverting any changes the Riva Tuner has made, cuz i am now getting D3D Invalid Call errors everytime i try to load game.
I made a thread about this in TribesTalk but not enough ppl in there.
This is the error i get.
1.0.1(63446)
Crash Time: 11/11/04 18:31:58
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1982 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5900 (6177)
TV Build Number: 63446
CreateTexture failed(D3DERR_INVALIDCALL).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- SetBumpMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterialSP <- USkeletalMeshInstance::Render <- FDynamicActor::Render [SkeletalDecoration3] <- RenderSolidScenePass <- RenderSolidScenePasses <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- PrecacheRenderData <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Anyone that knows and is willing to help would be much appreciated.
Zer0Skillz-=VuP=-
|R|-Zer0Skillz
I made a thread about this in TribesTalk but not enough ppl in there.
This is the error i get.
1.0.1(63446)
Crash Time: 11/11/04 18:31:58
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1982 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5900 (6177)
TV Build Number: 63446
CreateTexture failed(D3DERR_INVALIDCALL).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- SetBumpMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterialSP <- USkeletalMeshInstance::Render <- FDynamicActor::Render [SkeletalDecoration3] <- RenderSolidScenePass <- RenderSolidScenePasses <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- PrecacheRenderData <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Anyone that knows and is willing to help would be much appreciated.
Zer0Skillz-=VuP=-
|R|-Zer0Skillz