B
Bump
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jm5k is ashamed of his wife
sad
sad
You figure it out drg0n Maybe spend less time hopping on bandwagons and more time trying to use your weak and feeble mind
This whole banning of matin has made me change my mind. enjoy
Simply set a bind for the menu and you can use demo-breaker. This causes perm-iffs to flash when they shouldn't be visible so you can easily 'pretend' to not be hacking just like everyone else who plays base these days. You'll need advanced fire to hook into the automatic interpolation settings, but it's not necessary.
Code://////////////////////////////////////////////////////////// // Boots 1.4 Pack // File: HM.acs.cs // Version: 1.0 // Author: Zlex(Boots) // Info: Provides functional GUI // for netset and happymod plugins // Includes netset setting improvements for cg // Designed for RenSpawn, plz don't use in base // (hackfags) // //////////////////////////////////////////////////////////// //Set up our defaults $happymod::permiff = true; $happymod::MinimapTerrain = true; $net::predictforwardtimemethod = 0; $net::interpolatetime = 64; $HM::BlinkSpeed = 0.1; $HM::DemoBreak = false; //Set up our chaingun $HM::interpNormal=$net::interpolatetime; $HM::interpChain=0; //Add a bind to bring up the menu function HM::BindInit() after GameBinds::Init { $GameBinds::CurrentMapHandle = GameBinds::GetActionMap2( "playMap.sae"); $GameBinds::CurrentMap = "playMap.sae"; GameBinds::addBindCommand( "HM Settings", "HM::Toggle();"); } //Toggles the HM menu on/off function HM::Toggle() { %message = "<jc><f1>1] <f2>PermIFF(" ~ $happymod::permiff ~ ") <jc><f1>2] <f2>Mini-Map Terrain(" ~ $happymod::MinimapTerrain ~ ") <jc><f1>3] <f2>Netset(" ~ $net::predictforwardtimemethod ~ ") <jc><f1>4] <f2>Terp(" ~ $net::interpolatetime ~ ") <jc><f1>5] <f2>DemoBreaker (" ~ $HM::DemoBreak ~ ") <jc><f1>6] <f2>Close"; NewActionMap("HackMap.sae"); pushActionMap( "HackMap.sae" ); bindCommand(keyboard0, make, "1", TO, "HM::PermIFF();"); bindCommand(keyboard0, make, "2", TO, "HM::MMTerrain();"); bindCommand(keyboard0, make, "3", TO, "HM::Netset();"); bindCommand(keyboard0, make, "4", TO, "HM::Terp();"); bindCommand(keyboard0, make, "5", TO, "HM::StartBreaker();"); bindCommand(keyboard0, make, "6", TO, "HM::Close();"); remoteBP( 2048, %message, 0 ); } function HM::StartBreaker() { if ($HM::DemoBreak == true) { $HM::DemoBreak = false; remoteBP(2048, "<jc><f1>Demobreak to: <f2>Off<f1>", 1); } else { $HM::DemoBreak = true; remoteBP(2048, "<jc><f1>Demobreak to: <f2>On<f1>", 1); } PopActionMap("HackMap.sae"); } function HM::DemoBreaker() after HM::StartBreaker { if ($HM::DemoBreak == true) { schedule("HM::DemoBreaker();",$HM::BlinkSpeed); HM::PermIFF(); } } //Turns permIFFs on/off function HM::PermIFF() { if($happymod::permiff == true) { $happymod::permiff = false; if ($HM::DemoBreak != true) { remoteBP(2048, "<jc><f1>PermIFF's set to: <f2>Off<f1>", 1); } } else if($happymod::permiff == false) { $happymod::permiff = true; if ($HM::DemoBreak != true) { remoteBP(2048, "<jc><f1>PermIFF's set to: <f2>On<f1>", 1); } } if ($HM::DemoBreak != true) { PopActionMap("HackMap.sae"); } } //Turns Mini-map terrain on/off function HM::MMTerrain() { if($happymod::MinimapTerrain == true) { $happymod::MinimapTerrain = false; remoteBP(2048, "<jc><f1>MinimapTerrain set to: <f2>Off<f1>", 1); } else if($happymod::MinimapTerrain == false) { $happymod::MinimapTerrain = true; remoteBP(2048, "<jc><f1>MinimapTerrain set to: <f2>On<f1>", 1); } PopActionMap("HackMap.sae"); } //Turns pft method //Note: If you use the 1.3 method you must set the pft variable as you did in 1.3 function HM::Netset() { if($net::predictforwardtimemethod == 0) { $net::predictforwardtimemethod = 1; remoteBP(2048, "<jc><f1>NetSet set to: <f2>1.3<f1>", 1); } else if($net::predictforwardtimemethod == 1) { $net::predictforwardtimemethod = 2; remoteBP(2048, "<jc><f1>NetSet set to: <f2>1.4 Experimental Pft<f1>", 1); } else if($net::predictforwardtimemethod == 2) { $net::predictforwardtimemethod = 0; remoteBP(2048, "<jc><f1>NetSet set to: <f2>1.4<f1>", 1); } PopActionMap("HackMap.sae"); } //Close the menu function HM::Close() { remoteBP(2048, "", 0.1); PopActionMap("HackMap.sae"); } //Sets interpolate to zero when chaining //Note: Must use advanced fire for hook function HM::Terp() { if($net::interpolatetime == 0) { $net::interpolatetime = 64; remoteBP(2048, "<jc><f1>Interpolate set to: <f2>64 - Terp Off<f1>", 1); } else if($net::interpolatetime == 64) { $net::interpolatetime = 0; remoteBP(2048, "<jc><f1>Interpolate set to: <f2>0 - Terp On<f1>", 1); } PopActionMap("HackMap.sae"); } //Update interpolate setting function HM::update() { %curwep = GetMountedItem(0); if ( %curwep == GetItemType("Chaingun") && $AF::Firing == "TRUE") { $net::interpolatetime = $HM::interpChain; } else if ( %curwep == GetItemType("Vulcan") && $AF::Firing == "TRUE") { $net::interpolatetime = $HM::interpChain; } else { $net::interpolatetime = $HM::interpNormal; } } //Get default interpolate value function HM::reset() after HM::Terp { $HM::interpNormal = $net::interpolatetime; } event::Attach(EventYouFired, HM::update); event::Attach(EventYouReleased, HM::update);
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wait so who is a good cheater