BitRaiser said:Yeah... I useually flip sides too, unless I've bootstrapped a team up into their winning position (ie, if I'm doing all the work, I stay put). Even in that case, if we're beating the snort outta the other team, I'll change tactics and do something less agressive (like hunt pods).
kfc said:The score is either 0-27 or 1-9. Even one the so called good servers. Why? ppl think that if they are on the good team, why change over. Plus TV sucks at random teams. Its more like random noobs vs. all!
effin pub games suck!
Lol... I haven't heard anything so simple yet so insightful in a while.Mistaken said:T:V always feels like you're "doing all the work".
Hellsfury said:Score limits do not fix anything. It just exagerates a diffrent kind of fustration. The kind where you never get to try anything fun on a map because it ends as quickly as it begins.
How about a nice 5 minute game of Dangerous Crossing or a 4 minute game of IceRidge? Remember those?
Fixing the blow outs requires a different strategy.
jmomandown said:the easiest way to solve it is have it randomize teams according to scores from previous maps.. thus no longer being random
Actually, I would suggest only sorting the top scorers based on the total number of players, then randomize the rest. It's a suble difference, but my feeling is that it would provide more interesting games over the cource of several maps.jmomandown said:the easiest way to solve it is have it randomize teams according to scores from previous maps.. thus no longer being random