http://evemon.battleclinic.com/downloads/EVEMon-install-1.2.4.1005.exe
This is your training program. It has everything you need to plan out your skills. You start a plan on the top and choose skills to put in your plan. If we tell you a ship to fly, you can find it in the ship tab and add the needed skill to your plan. You can do the same with items. This is the standard skill program so pretty much everybody can help with questions. It will even tell you what learning skills to train that will increase your efficiency in training.
To get started in PVP, you want to fly a rifter. Most people are going to be caldari or minnie, so slap missiles or guns on it. The skills needed are below.
1. Minmatar Frigate I (33 minutes, 20 seconds)
2. Minmatar Frigate II (2 hours, 35 minutes, 16 seconds)
3. Minmatar Frigate III (14 hours, 38 minutes, 4 seconds)
4. Electronics I (21 minutes, 44 seconds)
5. Electronics II (1 hour, 41 minutes, 18 seconds)
6. Electronics III (9 hours, 32 minutes, 36 seconds)
7. Navigation I (23 minutes, 48 seconds)
8. Navigation II (1 hour, 50 minutes, 57 seconds)
9. Propulsion Jamming I (1 hour, 5 minutes, 13 seconds)
10. Navigation III (10 hours, 27 minutes, 8 seconds)
11. Navigation IV (2 days, 11 hours, 8 minutes, 5 seconds)
12. Afterburner I (23 minutes, 48 seconds)
13. Afterburner II (1 hour, 50 minutes, 57 seconds)
14. Afterburner III (10 hours, 27 minutes, 8 seconds)
15. Afterburner IV (2 days, 11 hours, 8 minutes, 5 seconds)
16. High Speed Maneuvering I (1 hour, 59 minutes, 2 seconds)
17. Mechanic I (21 minutes, 44 seconds)
18. Hull Upgrades I (43 minutes, 28 seconds)
Seven days later you're useful in PVP. This is training up from an old character with shitty attributes so you'll have this trained in even less time.
EVE Files: EFT2.5.ZIP
The second program is for ship fitting. This program uses the API key you get from EveMon. It grabs your skills automatically and lets you play with ship fitting. It's a lot easier than buying stuff in game and finding out it doesn't fit. A lot of people use this also, so you can get help in game. Pick your ship out of the top menu, select your character at the top of the ship window and grab mods out of the list on the left. Your fitting reqs are on the top right and turn red when you go over. You can switch mods on or off to find how long you can hold cap for. It's a great little program.
This is your training program. It has everything you need to plan out your skills. You start a plan on the top and choose skills to put in your plan. If we tell you a ship to fly, you can find it in the ship tab and add the needed skill to your plan. You can do the same with items. This is the standard skill program so pretty much everybody can help with questions. It will even tell you what learning skills to train that will increase your efficiency in training.
To get started in PVP, you want to fly a rifter. Most people are going to be caldari or minnie, so slap missiles or guns on it. The skills needed are below.
1. Minmatar Frigate I (33 minutes, 20 seconds)
2. Minmatar Frigate II (2 hours, 35 minutes, 16 seconds)
3. Minmatar Frigate III (14 hours, 38 minutes, 4 seconds)
4. Electronics I (21 minutes, 44 seconds)
5. Electronics II (1 hour, 41 minutes, 18 seconds)
6. Electronics III (9 hours, 32 minutes, 36 seconds)
7. Navigation I (23 minutes, 48 seconds)
8. Navigation II (1 hour, 50 minutes, 57 seconds)
9. Propulsion Jamming I (1 hour, 5 minutes, 13 seconds)
10. Navigation III (10 hours, 27 minutes, 8 seconds)
11. Navigation IV (2 days, 11 hours, 8 minutes, 5 seconds)
12. Afterburner I (23 minutes, 48 seconds)
13. Afterburner II (1 hour, 50 minutes, 57 seconds)
14. Afterburner III (10 hours, 27 minutes, 8 seconds)
15. Afterburner IV (2 days, 11 hours, 8 minutes, 5 seconds)
16. High Speed Maneuvering I (1 hour, 59 minutes, 2 seconds)
17. Mechanic I (21 minutes, 44 seconds)
18. Hull Upgrades I (43 minutes, 28 seconds)
Seven days later you're useful in PVP. This is training up from an old character with shitty attributes so you'll have this trained in even less time.
EVE Files: EFT2.5.ZIP
The second program is for ship fitting. This program uses the API key you get from EveMon. It grabs your skills automatically and lets you play with ship fitting. It's a lot easier than buying stuff in game and finding out it doesn't fit. A lot of people use this also, so you can get help in game. Pick your ship out of the top menu, select your character at the top of the ship window and grab mods out of the list on the left. Your fitting reqs are on the top right and turn red when you go over. You can switch mods on or off to find how long you can hold cap for. It's a great little program.
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