Inside Nintendo's Plan to Conquer Mobile Gaming
they hated his vision
http://www.theverge.com/2015/7/12/8940067/satoru-iwata-nintendo-dies
It’s not hard to see why Nintendo is reversing course now. Research firm Gartner reported global smartphone and tablet sales of over 1.4 billion units in 2014. By contrast, the two best-selling video-game systems of all time—Sony’s PlayStation 2 console and Nintendo’s DS handheld—each took nearly a decade to sell 150 million units. Meanwhile, smartphone gamemakers like King (Candy Crush) and Rovio (Angry Birds) are now worth billions. And mobile knockoffs of 1980s classics have turned into overnight hits (see: Crossy Road and Flappy Bird), while Mario, Luigi and friends have not yet been found on a phone.
Why now? “In the digital world, content has the tendency to lose value, especially on smart devices,” Iwata tells TIME exclusively. “We finally found solutions to the problem. We will not merely port games developed for our dedicated systems to smart devices just as they are—we will develop brand new software which perfectly matches the play style and control mechanisms of smart devices.” The ultimate goal: to drive tablet and phone users to Nintendo’s hardware such that they “eventually become fans of our dedicated systems.”
they hated his vision
http://www.theverge.com/2015/7/12/8940067/satoru-iwata-nintendo-dies
Nintendo has announced that its president and CEO, Satoru Iwata, died on Saturday. He was 55, and the cause of death was stated as a bile duct growth. Iwata took some time off for health reasons last year and had had surgery to remove a tumor, returning later in the year.