-cyanide- said:oh
i want to play
i havea cd key but no installer/play disc
It's not just one map. It is any map with a lot of grapplable objects. You have seen 4 maps, the dev team has seen all the maps. Stop acting like a moron and test it as is before you start screaming ignorant remarks._roxycon said:I got it! One map has an issue, instead of fixing the map, let's just nerf the whole damn tool.
r00fies said:im sure on a gametype like ball, you can go without dieing a long time (can you grabble the ball?) so having grabbler ammo on a gametype like this wouldnt work to well would it? seeming how you're trying to grabble to ball to yourself whenever its thrown, thatll take a lot of ammo it seems..
TopoGeigeo said:I'm not in the beta (I'll get it when its open) but this is how I feel the grappler should work...
You have the grappler, you shoot it and it attaches onto something, then when you release you have to wait for it to retract before you can shoot it again. But not have it take too long, cause then you can't swing well... Once its retracted again, you can fire again. If the line s cut, or snapped, then you have to reload a new head onto the line, like running out of ammo in the general FPS. This could also be done by a time penalty or something. If there is to be a limited number of grapples, it should be on the replaceable heads and not on the individual shots. So lets say a light gets 2 heads, a medium gets 3, and a heavy gets 4. Something along those lines.
Thats how I feel the grappler should work.
Edit - To expand on this, I also feel that the grappler should snal under a certain amount of stress. So if your going along, and you grapple something directly infront of you, and then you pass the object and you stop dead, the line should instead snap. And you'd have to put a new head on. This makes you look and be more careful as to where your grappling. Again I'm not in the beta so I don't know if the line as is will snap right now from stress.
Colosus said:- added ammo to grappler, 20 for all armours to start with (feedback on this requested)
_roxycon said:The grappler is a staple aspect of the game. Don't nerf it. There's no reason, it's a goddamn tool, not a weapon...
Colosus said:Stop arguing with Roxycon. It is just nofix acting retarded again.
Toddler said:ok is it grappler or grabble? Because grabble sounds horribly gay
- reduced tank main projectile damage (180->140)
- reduced tank main refire rate (0.5/s->0.32/s)
triple said:And just on a different point, I noticed a ton of changes in there that I know were asked for by testers. They are listening, and they aren't bound by dave g's "vision", which is awesome.