New Blizzard game

pretty excited I finally got to play this game

I dig it
a lot harder to figure out wtf you're gonna do when it's you on the clock instead of seeing someone on stream

Once you start learning how to control the board and keep your opponent's minions at bay you can start focusing on how to strategise. There's some really powerful deck builds out there that can easily be built by just the starter cards you earn from playing that can rape your opponent.

But no combo isn't without it's counters, having a Murloc deck is great for a Shaman and with the right combo and starting hand can have your opponent dead in 3-4 turns, a single AoE spell could bring that shit to a close in a hurry.
 
most of those legendaries arent nearly as OP as uber rares in other card games. they just offer more choices.

its why i like HS more than any other CCG.

also fuck MtG
 
Yeah, shadow words are about as dead as mind control. MC is so pointless in the current meta that Blizz doesn't even need to nerf it anymore. Swap rarity with holy fire; not only does this address arena, but also low-level constructed as most players learning the game won't face x2 in every deck.
 
so all this time im thinking wtf i been accepted into many betas here and there yet i never got a invite to this. checked my bnet account... shit i was not opted in. maybe one day i will be able to play this :lol:
 
Funny to watch people still play around MC though. I still run it while i gather some crafting dust. Will still win a few games...
 
so all this time im thinking wtf i been accepted into many betas here and there yet i never got a invite to this. checked my bnet account... shit i was not opted in. maybe one day i will be able to play this :lol:

There was a legitimate bug where people would opt-in, save, and upon browser refresh the box would be 'unticked' again. I don't know if they ever fixed that. It seemed to only affect some people
 
Patch Notes:

As we move further into the closed beta, we’re continuing to closely monitor card balance as more and more Hearthstone games are played. We also want to ensure that cards acquired in Hearthstone are done fairly through our various game modes.

The amount of gold gained by winning games in Play mode per day will be capped at 100 in the upcoming patch. This cap does not affect gold gained through Quests, Arena, or Achievements. There will be an indication within the game when this gold cap is reached. This cap is intended to combat certain methods of gold acquisition that violate our Terms of Service. The spirit of fair play is extremely important to us, and we will continue to monitor gold acquisition activity closely to ensure a fun and enjoyable game environment for everyone.

In regards to card balance, there are a few cards we’ve noticed that have sprung up that warrant some tuning, and we’ll be making these changes in the next patch. Our goal is to change as few cards as possible over the course of time, but we felt the need to address these six cards in particular. The cards are: Shattered Sun Cleric, Flame Imp and Argent Commander. These cards will be adjusted along with the other cards we mentioned at BlizzCon: Mind Control, Starving Buzzard and Unleash the Hounds.

Shattered Sun Cleric is now a 3/2 (was a 3/3)
Argent Commander is now a 4/2 (was a 4/3)
  • These cards are quite good for their cost, and they currently feel to be slightly above the curve in power compared to cards of a similar cost and type. Players end up choosing these cards for their deck much more often than other cards at the same mana cost. We want to increase the variety of cards being played at 3 and 6 mana.


Flame Imp’s Battlecry now deals 3 damage (up from 2)
  • Warlocks have a very strong early game, and this small change to Flame Imp should help a small amount. There are other cards that help the Warlock maintain early board advantage, and we’re keeping a close eye on those as time goes on.


Mind Control’s mana cost is now 10 (up from 8)
  • Mind Control has some pretty accurate flavor text … perhaps a little too accurate. Raising the mana cost will allow players to have a couple more turns to play with their big minions.


Starving Buzzard is now a 2/1 (was a 2/2)
  • At some ranks, Hunter was a bit strong versus Druids, Mages and Rogues. This change to Starving Buzzard will help even the playing field against those classes in particular.


Unleash the Hounds has been reworked and now reads: “(4) For each enemy minion, summon a 1/1 Hound with Charge”.
  • The old version of Unleash the Hounds was allowing for Hunters to win in a single turn, starting with no minions on the board. The new version adds some fun, new card combos to Hunters and helps with their ability to AoE.



We hope these changes will increase your versatility and creativity in making card choices for your decks, and helps to make Hearthstone a more fun game for all to enjoy.

I don't really see how the change to Argent Commander is a nerf at all. That card's strength is that is almost always is a 2 for 1 trade. By not nerfing the 4 attack, charge or shield; that condition remains true. The only plus side is now you can trade a pooner 1 or 2 mana minion to kill it instead of a 3-mana+ minion. It'll still be played by everyone.
 
CyrusCrux#1177

I like Hex better but this is a fun solid game that has quick action. There is no real reason to play HEX at the moment since you don't get anything at all for winning.
 
The increased cost to Mind Control is really pretty dumb, already it's a late game card and most certainly doesn't guarantee a victory just by using it. As far as I'm aware, no other spell (save for maybe some creatures) in the game requires 10 mana without some self-mechanic to mitigate it's cost.

If anything, I think it'd be better if the cost of Mind Control was reduced by each enemy minion on the battlefield. Rather than force it to the end-game lineup, make it worth using early/mid game in certain instances and thus take away from player's ability to sit on them for the entire match for when I know my opponent's going to drop their heavy hitters.

If MC's going to cost the maximum mana that can possible be obtained by a priest, then I expect it to no longer cause summoning sickness when I MC something. That would be a reasonable trade-off.
 
Even patchier notes:

General

  • You are now able to abandon one quest per day. When you abandon a quest, you’ll receive a new, random quest in its place.
  • New Feature: Recently played Opponent – Your friends list now displays the last person you played against, provided they were not a Real ID or BattleTag friend. If you had a particularly great match against someone, you can now friend them for future play!
  • New Feature: Players Near Me - You can now opt-in to seeing other Hearthstone players on your local network in your friends list.
  • Parental controls can now disable in-game Shop purchases.
  • You now have the option to keep the sound playing while the game is running in the background.
  • The amount of gold gained by winning games in Play mode per day is now capped at 100. This cap does not affect gold gained through Quests, Arena, or Achievements. There will now be an indication within the game when this gold cap is reached. This cap is intended to combat certain methods of gold acquisition that violate our Terms of Service. The spirit of fair play is extremely important to us, and we will continue to monitor gold acquisition activity closely to ensure a fun and enjoyable game environment for everyone.

Ranking

  • The Ranked play system has been completely redone
  • There are now month long seasons that reset at the end of each month
  • There are new ranks and minion portraits for all levels of play
  • You earn a star for each win and lose one for each loss and your stars determine your rank
  • Players who get to top rank of legend and are in the top 10,000 players have their exact region-wide ranking displayed
  • There will be rewards for playing ranked mode in the future, but they were not implemented with this patch, and will be added at a future date.

Arena

  • The number of matches you can win in Arena has increased to 12 (up from 9).
  • Arena rewards have been restructured.

Gameplay

General
  • All Golden cards are now animated.
  • The visual effects of some cards have been improved.
  • Ysera now summons her Dream cards directly from the Emerald Dream!
  • King Krush now makes a dinosauric appearance when played!
  • Al’Akir the Windlord now rides into battle on the tempest itself!

Hunter
  • Unleash the Hounds has been reworked and now reads: “(4) For each enemy minion, summon a 1/1 Hound with Charge”.
  • The previous version of this card was allowing Hunters to win in a single turn, starting with no minions on the board. The new version should give hunters some fun new card combinations and bolster their AoE ability.
  • Temporarily increased the amount of dust that you get from disenchanting Unleash the Hounds such that it is equal to the amount of dust that it would have originally cost to craft Unleash the Hounds.
  • Starving Buzzard is now a 2/1 (was a 2/2).
  • At some ranks, Hunter was too strong against Mage, Druid and Rogue. This change to Starving Buzzard helps even the playing field against those classes.

Priest
  • Mind Control’s mana cost is now 10 (up from 8).
  • Mind Control was frustrating to play against. Players worked to summon their powerful minions and not only lose the minion but die to that same minion the next turn. This change will give you a couple more turns to play with your Ragnaros.

Warlock
  • Flame Imp’s Battlecry now deals 3 damage (up from 2).
  • This minor change should help bring the warlock’s early game down a small amount. We’re keeping our eye on other cards that help the Warlock maintain early board advantage and will make additional changes if necessary in a future patch.
  • Temporarily increased the amount of dust that you get from disenchanting Flame Imp such that it is equal to the amount of dust that it would have originally cost to craft Flame Imp.

Neutral
  • Argent Commander is now a 4/2 (was a 4/3).
  • Argent Commander is played more often than we’d like, so we are reducing its power slightly to increase the variety of cards being played.
  • Temporarily increased the amount of dust that you get from disenchanting Argent Commander such that it is equal to the amount of dust that it would have originally cost to craft Argent Commander.
  • Shattered Sun Cleric is now a 3/2 (was a 3/3).
  • Shattered Sun Cleric is keeping the creature rush decks healthy enough to avoid many board clearing spells. By reducing the Health by 1, this leaves Shattered Sun Cleric a bit more vulnerable while still remaining strong.
  • The golden version of the Elite Tauren Chieftain has been added to collections of those who attended BlizzCon 2013 or who purchased a Virtual Ticket.
  • If this card does not show up, make sure the code found on the back of the digital items card found in the badge holder, or sent to you with a purchase of the Virtual Ticket, has been added to your Battle.net Account.

UI

  • The chat UI has received additional improvements.
  • Your player rank (icon and number) is now visible in the friends list, the versus screen and your BattleTag in-game.
  • The PrintScreen key now takes a screenshot of your game and saves it to your desktop.
  • Custom art has been added to headers for each class in the collection manager.
  • The toggle between Casual and Ranked Play modes is now more explicit.
  • The art has been updated for the box and pack opening screens.

Bug Fixes

  • Alexstrasza’s ability no longer counts as a healing effect when raising the target’s health to 15 and will not affect Armor when lowering health to 15.
  • Fixed an issue where Truesilver Champion could trigger twice from one attack.
  • Faceless Manipulator will now properly copy all buffs on a minion.
  • Fixed an issue where replacing your hero with Lord Jaraxxus counted as a minion death.
  • Fixed a visual issue where casting Mass Dispel while multiple global buffs were active was not updating the stats correctly.
  • Fixed various issues involving the use of Tracking.
  • Fixed an issue where Fatigue damage triggering Ice Block caused the client to halt.
  • Playing a minion during Brawl’s animation no longer causes client issues.
  • Freeze should now always properly cause the affected minion or Hero to miss its next attack phase.
  • Fixed various issues involving the mechanic of returning cards to a player’s hand.
  • Minions returning to the board from resurrection effects no longer trigger secrets.
  • Fixed various issues resulting from viewing the credits.
  • The cinematic can now be viewed multiple times from the Game Menu.
  • Fixes various issues where twinkling sound effects would loop.
  • Using the “<” or “>” symbols while naming decks no longer causes client issues.
  • The Coin now displays the correct highlight as it enters your hand.
  • The warning message for disenchanting cards should now appear at the appropriate times.
  • Green highlights around minions are now updating correctly.
  • Golden cards earned in the Arena now appear with the correct border on the reward screen.
  • Fixed multiple spelling and grammatical errors in card flavor text
 
"As we move further into closed beta"

... Really? Interesting choice of words. I mean the "price" of keys seems to have dropped dramatically and how polished it is you'd think they would be moving TOWARDS OPEN BETA at this rate.
 
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This is closed beta. Your quote is missing a "the." They said they were moving towards open beta at BlizzCon.
 
Head's up to anyone who plays Arena and doesn't like losing because of bugs;

THIS PATCH HAS INTRODUCED A LOT OF FUCKING BUGS.
 
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