No they didn't.my buddies company turned down the opportunity to make T:V
No they didn't.my buddies company turned down the opportunity to make T:V
Are you trying to piss me off?How skiing was accomplished?
As I understand it, it was a bug with the character animation Vs. the physics engine.
Are you trying to piss me off?
Actually, back in pre-alpha T1 days when skiing wasn't possible you would land and stick to the ground like glue, no matter how fast you were moving in the air. It just felt wrong so it was changed to make you skid to a stop. If you jump before you stop skidding you "ski". Very simple.
So how's life treating you nSpectre? Long time no whatever.
Just a quick off the top of my head, we reviewed most of the major engines out there at the time we (Sierra & Irrational) started development, including Unreal, Source, NDL's NetImmerse, CryTek, etc. From those we selected the Source engine, but our president at Sierra at the time (Mike Ryder) said we couldn't use anything that had anything to do with Valve, and told us we would use the Unreal engine instead. I believe Unreal was our third or forth choice. To be fair, the engine wasn't bad once we had finished our modifications to it, but it still had some limitations we would have rather avoided.
Exactly. You prove my point. You appear to be a T1 fan (as am I) and so the original is the goal. This will piss off the T2 fans, who make up 70% of the fan base (or more).Props for a good effort, but you guys should have known better than to change so drastically what made the original work.
this shit is getting juicy.
Exactly. You prove my point. You appear to be a T1 fan (as am I) and so the original is the goal. This will piss off the T2 fans, who make up 70% of the fan base (or more).
And I'm not trying to be pissy, just pointing out that we oh so cleverly inserted ourselves between two waring groups. Think Germany and the USSR at the start of World War II, and Marweas and I decided that Poland was a good starting point.
I don't need any title.
Some people still don't understand what went wrong with the Tribes franchise because their view of what MP video games are, and who they are ment to benefit, and be enjoyed by has not changed. Good luck with that. The rest of us will find other games that make sense to play.
Tribes will always remain the greatest video game franchise to ever blow itself up. Kablowie!
Exactly. You prove my point. You appear to be a T1 fan (as am I) and so the original is the goal. This will piss off the T2 fans, who make up 70% of the fan base (or more).
And I'm not trying to be pissy, just pointing out that we oh so cleverly inserted ourselves between two waring groups. Think Germany and the USSR at the start of World War II, and Marweas and I decided that Poland was a good starting point.
Exactly. You prove my point. You appear to be a T1 fan (as am I) and so the original is the goal. This will piss off the T2 fans, who make up 70% of the fan base (or more).
And I'm not trying to be pissy, just pointing out that we oh so cleverly inserted ourselves between two waring groups. Think Germany and the USSR at the start of World War II, and Marweas and I decided that Poland was a good starting point.
As someone who was in the closed beta, I think this is pretty far off the mark. I remember more than a few big threads with unanimous feedback on what needed changing that were flat out ignored or contradicted by the dev team. Case in point: everyone and their grandma would be bitching for them to nerf the pod's armor. Then the next build would roll around and you'd find that they cut the cg's effectiveness against the pod by something like 60%. It just flat-out didn't make sense.Unfortunately we have no one else to attack. With that said I think you listened to quite a few fans. However those fans were too interested in things like getting into the testing of the game or pleasing their own personal interests. Instead of giving you advice/feedback of things that would actually sell copies of the game.
When T2 was made, no changes to physics or general gameplay should have been made. Same for T:V. I'll all for innovation - but allow me to step off into apples to oranges. What would happen if they changed the diameter of the regulation basketball every three years, and changed the size of the hoop, and the court? Pandemonium.
Regardless - not everything went wrong. Both T2 and T:V are IMHO gorgeous-looking titles worthy of being called Tribes. The gameplay and physics changes aside, you guys did a good job for the most part - especially considering the corporate climate in which both games were concieved and delivered.
As someone who was in the closed beta,
Yes. Generally speaking (there are exceptions) beta is for bug fixes, not design changes.By the time a beta rolls around for any game it's too late to implement the kind of feedback and advice that was necessary.