Inheritance

^ irl, projectiles don't arrive at their target with the same speed they were launched with (unless ur in outer spaces), so video game physics are compromises in order to make u feel like ur playing on earf without having to create a true to life newtonian model.
 
i want to play a game that takes place on different planets that have different masses/atmospheric compositions and each of these planets has different technology designed for these different conditions.

maybe some interplanetary spy game or murder mystery that spans an entire galaxy.

basically, they need to turn the foundation series into video games.
 
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i want to play a game that takes place on different planets that have different masses/atmospheric compositions and each of these planets has different technology designed for these different conditions.

maybe some interplanetary spy game or murder mystery that spans an entire galaxy.

basically, they need to turn the foundation series into video games.

FPS game with these features would be hard but great.
 
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