Tried getting TV up and running with UCC(with no CD in the drive), which is how 99.99% of all Unreal Engine games work, and no go. I took my UT2k4 server.bat file, which I've been using since UT 1, and made the necessary changes, which is the following:
ucc server MP-Arid?game=GameClasses.ModeCTF?GameStats=False?MaxPlayers=20?AdminName=aaaaa?AdminPassword=aaaaa ini=TV_Server.ini -log=TV_Server_log.log
Now, when I start the server, the following comes up:
ULinkerLoad:
reload PreLoadObjects UObject::EndLoad UObject::LoadPackage UGameEngine::Init UServerCommandlet::Main Can't bind to native class IGVisualEffectsSubsystem.VisualEffectsSubsystem
History: UClass::Bind [(Class IGVisualEffectsSubsystem.VisualEffectsSubsystem)] <- ULinkerLoad::CreateExport [(VisualEffectsSubsystem 44633)] <- ULinkerLoad::Cr eate <- UObject::StaticLoadObject [(Core.Class IGVisualEffectsSubsystem.VisualEf fectsSubsystem NULL)] <- UObjectProperty::ImportText [(ClassProperty IGEffectsSy stem.EffectsSystem.EffectsSubsystem.EffectsSubsystem)] <- UClassProperty::Import Text <- UObject::LoadConfig [(EffectsSystem None)] <- UClass::Serialize [(Class IGEffectsSystem.EffectsSystem)] <- LoadObject [(Class IGEffectsSystem.EffectsSys tem 6470==6470/66393 6052 418)] <- ULinkerLoad:
reload <- PreLoadObjects <- UOb ject::EndLoad <- UObject::LoadPackage <- UGameEngine::Init <- UServerCommandlet: :Main
Exiting due to error Exiting. Waiting for file streaming thread to finish... Name subsystem shut down
Any ideas? Can I use UCC to start the server? What does the above error mean?
We really need a way to launch a dedicated server with NO CD in the drive. And with the weekend pretty much here, I would like to play online, on my dedicated server which is the only machine sitting on a T1 at the moment.
/Riddick