Pachacutec
Veteran X
k thx
$FOV::pref=11; // default starting fov step
$FOV::LastStep=11; // highest fov step
$fovstep[0]="10";
$fovstep[1]="20";
$fovstep[2]="30";
$fovstep[3]="40";
$fovstep[4]="50";
$fovstep[5]="60";
$fovstep[6]="70";
$fovstep[7]="80";
$fovstep[8]="90";
$fovstep[9]="100";
$fovstep[10]="110";
$fovstep[11]="120";
function fovi() {
if($currentfovstep<$FOV::LastStep)
$currentfovstep++;
$pref::playerfov=$fovstep[$currentfovstep];
}
function fovd() {
if($currentfovstep>0)
$currentfovstep--;
$pref::playerfov=$fovstep[$currentfovstep];
}
Event::Attach(eventConnected,"$currentfovstep=$FOV::pref; $pref::playerfov=$fovstep[$FOV::pref];");
function FOVWheel::BindInit()
after GameBinds::Init {
$GameBinds::CurrentMapHandle = GameBinds::GetActionMap2( "playMap.sae");
$GameBinds::CurrentMap = "playMap.sae";
GameBinds::addBindCommand( "FOV Increase", "fovi();");
GameBinds::addBindCommand( "FOV Derease", "fovd();");
}
k thx
Rep: 27
[Off] [±] [R]
Lemon
2 - 04-14-2012, 09:52 AM
here is mouse wheel fov script
Code:
$FOV:ref=11; // default starting fov step
$FOV::LastStep=11; // highest fov step
$fovstep[0]="10";
$fovstep[1]="20";
$fovstep[2]="30";
$fovstep[3]="40";
$fovstep[4]="50";
$fovstep[5]="60";
$fovstep[6]="70";
$fovstep[7]="80";
$fovstep[8]="90";
$fovstep[9]="100";
$fovstep[10]="110";
$fovstep[11]="120";
function fovi() {
if($currentfovstep<$FOV::LastStep)
$currentfovstep++;
$pref:layerfov=$fovstep[$currentfovstep];
}
function fovd() {
if($currentfovstep>0)
$currentfovstep--;
$pref:layerfov=$fovstep[$currentfovstep];
}
Event::Attach(eventConnected,"$currentfovstep=$FOV:ref; $pref:layerfov=$fovstep[$FOV:ref];");
function FOVWheel::BindInit()
after GameBinds::Init {
$GameBinds::CurrentMapHandle = GameBinds::GetActionMap2( "playMap.sae");
$GameBinds::CurrentMap = "playMap.sae";
GameBinds::addBindCommand( "FOV Increase", "fovi();");
GameBinds::addBindCommand( "FOV Derease", "fovd();");
}
Rep: 1457
[Off] [±] [R]
green is aus
3 - 04-14-2012, 07:20 PM
just delete all of them except for the one you use and 120
Rep: 4
[Off] [±] [R]
Exodus
4 - 04-15-2012, 12:29 PM
spiffy
Rep: 230
[Off] [±] [R]
Lemon
5 - 04-15-2012, 04:55 PM
it real good for sniper
gonna be part of presto pack redux 2013
Rep: 1457
[Off] [±] [R]
green is aus
6 - 04-15-2012, 11:28 PM
HAHA lemon is fat irl.
Rep: 4
[Off] [±] [R]
Lemon
7 - 04-16-2012, 10:22 AM
fat as fuk
Rep: 1457
[Off] [±] [R]
[Reply]
TribalWar Forums > Current Gaming > Tribes Scripting and Modifying
green post fov switch script plz
« Previous Thread | Next Thread »
Quick Reply
Message:
Options
Show your signatureQuote message in reply?
Edit Tags Tags
None
Posting Rules
Smilies are On
code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off
All times are GMT -10. The time now is 10:27 AM.
Sponsored Links:
Forum Style:
Contact Us - TribalWar - Flat - Top
Powered by: vBulletin Version 3.7.2
Copyright ©2000 - 2003, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.6.0
All Content Copyright 1999-2011 Tribalwar.Com, LLC
TribalWar
TribalWar Forums > Current Gaming > Tribes Scripting and Modifying
green post fov switch script plz
Welcome, opsayo.
You last visited: 04-16-2012 at 08:50 AM
Private Messages: Unread 0, Total 216.
User CP Wiki Members List Post NEWS Search Quick Links Log Out
[Reply]
View First Unread
Thread Tools Search this Thread
Pachacutec
1 - 04-14-2012, 09:37 AM
[Quote]
k thx
Rep: 27
[Off] [±] [R]
Lemon
2 - 04-14-2012, 09:52 AM
[Quote]
here is mouse wheel fov script
Code:
$FOV::pref=11; // default starting fov step
$FOV::LastStep=11; // highest fov step
$fovstep[0]="10";
$fovstep[1]="20";
$fovstep[2]="30";
$fovstep[3]="40";
$fovstep[4]="50";
$fovstep[5]="60";
$fovstep[6]="70";
$fovstep[7]="80";
$fovstep[8]="90";
$fovstep[9]="100";
$fovstep[10]="110";
$fovstep[11]="120";
function fovi() {
if($currentfovstep<$FOV::LastStep)
$currentfovstep++;
$pref::playerfov=$fovstep[$currentfovstep];
}
function fovd() {
if($currentfovstep>0)
$currentfovstep--;
$pref::playerfov=$fovstep[$currentfovstep];
}
Event::Attach(eventConnected,"$currentfovstep=$FOV::pref; $pref::playerfov=$fovstep[$FOV::pref];");
function FOVWheel::BindInit()
after GameBinds::Init {
$GameBinds::CurrentMapHandle = GameBinds::GetActionMap2( "playMap.sae");
$GameBinds::CurrentMap = "playMap.sae";
GameBinds::addBindCommand( "FOV Increase", "fovi();");
GameBinds::addBindCommand( "FOV Derease", "fovd();");
}
Rep: 1457
[Off] [±] [R]
green is aus
3 - 04-14-2012, 07:20 PM
[Quote]
just delete all of them except for the one you use and 120
Rep: 4
[Off] [±] [R]
Exodus
4 - 04-15-2012, 12:29 PM
[Quote]
spiffy
Rep: 230
[Off] [±] [R]
Lemon
5 - 04-15-2012, 04:55 PM
[Quote]
it real good for sniper
gonna be part of presto pack redux 2013
Rep: 1457
[Off] [±] [R]
green is aus
6 - 04-15-2012, 11:28 PM
[Quote]
HAHA lemon is fat irl.
Rep: 4
[Off] [±] [R]
Lemon
7 - 04-16-2012, 10:22 AM
[Quote]
fat as fuk
Rep: 1457
[Off] [±] [R]
[Reply]
TribalWar Forums > Current Gaming > Tribes Scripting and Modifying
green post fov switch script plz
« Previous Thread | Next Thread »
Quick Reply
Message:
Options
Show your signatureQuote message in reply?
Edit Tags Tags
None
Posting Rules
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off
All times are GMT -10. The time now is 10:27 AM.
Sponsored Links:
Forum Style:
Contact Us - TribalWar - Flat - Top
Powered by: vBulletin Version 3.7.2
Copyright ©2000 - 2003, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.6.0
All Content Copyright 1999-2011 Tribalwar.Com, LLC
<br />SEO by <a rel="nofollow" href="http://www.crawlability.com/vbseo/">vBSEO</a> 3.6.0