While we know the points system is pretty whack, what are your suggestions?
Of course fix the MA bug. But why not add decimal points?....it wouldn't be that confusing.
For example who should be rewarded the person who repairs your gen then goes off or the person who also repairs the invs, other base assets.
Like repairing an inv station could be like .1 or .25 of a point. While miniscule it would force players to keep bases up more often.
Likewise this could be applied to raping, where small assets could just be like .05 of a point, but none the less it is still rewarding the player.
Also killing someone could just be .5 so having someone who kills a flag carrier is much more important then just killing jo schmo who just spanwed outside his base.
My 2 cents.
Of course fix the MA bug. But why not add decimal points?....it wouldn't be that confusing.
For example who should be rewarded the person who repairs your gen then goes off or the person who also repairs the invs, other base assets.
Like repairing an inv station could be like .1 or .25 of a point. While miniscule it would force players to keep bases up more often.
Likewise this could be applied to raping, where small assets could just be like .05 of a point, but none the less it is still rewarding the player.
Also killing someone could just be .5 so having someone who kills a flag carrier is much more important then just killing jo schmo who just spanwed outside his base.
My 2 cents.