Or lack thereof..
Hopefully it's not already a burnt out topic, as searching for Movement/Physics topics didn't return any on-topic results.
I've noticed that there appears to be little to no air movement or responsiveness whatsoever, when traveling at speeds that exceed 'walking speed' in T:V.
Regardless of the amount of jetpack you use trying to change directions. Your destination, and how you get there, is going to be governed majorly by the shape of the terrain on the way there.
One of the 'selling points' of Tribes has always been freedom of movement, especially 3d movement. While the "3d" portion has been covered by the [strike]jetpack[/strike] spaceshuttlepack that constantly wants to break through the upper atmosphere. It lacks horizontal movement while you're in the air, and feels way too unnatural.
For further proof that the jetpack is extremely 'vertically unbalanced'. Tap your Ski/Jump key for a split second, then tap your Jet key for a split second too (ensure it's bound to Jet, and not JumpJet). When in other Tribes games, it'd simply make you hover a few centimetres off the ground unless you jumped before hand.
Anyway, enough ranting:
- The Jetpacks 'vertical movement' needs to be substituted/balanced with the addition of some 'horizontal movement'
- The Jump key should jump higher than 2cm off the ground, when tapping the Jet key for under 10ms makes you go higher
- Controlled Falls are now better known as "Controlled Floats", as whenever you hit Jetpack, you start to rise vertically again, instead of simply slowing your downward velocity. (Jetpacks vertical thrust is overpowered in comparison to its horizontal thrust)
The point of this thread wasn't so much to voice my opinion, as it was to get a discussion started regarding the lack of Air Movement in the game, before it becomes too late to amend.
Hopefully it's not already a burnt out topic, as searching for Movement/Physics topics didn't return any on-topic results.
I've noticed that there appears to be little to no air movement or responsiveness whatsoever, when traveling at speeds that exceed 'walking speed' in T:V.
Regardless of the amount of jetpack you use trying to change directions. Your destination, and how you get there, is going to be governed majorly by the shape of the terrain on the way there.
One of the 'selling points' of Tribes has always been freedom of movement, especially 3d movement. While the "3d" portion has been covered by the [strike]jetpack[/strike] spaceshuttlepack that constantly wants to break through the upper atmosphere. It lacks horizontal movement while you're in the air, and feels way too unnatural.
For further proof that the jetpack is extremely 'vertically unbalanced'. Tap your Ski/Jump key for a split second, then tap your Jet key for a split second too (ensure it's bound to Jet, and not JumpJet). When in other Tribes games, it'd simply make you hover a few centimetres off the ground unless you jumped before hand.
Anyway, enough ranting:
- The Jetpacks 'vertical movement' needs to be substituted/balanced with the addition of some 'horizontal movement'
- The Jump key should jump higher than 2cm off the ground, when tapping the Jet key for under 10ms makes you go higher
- Controlled Falls are now better known as "Controlled Floats", as whenever you hit Jetpack, you start to rise vertically again, instead of simply slowing your downward velocity. (Jetpacks vertical thrust is overpowered in comparison to its horizontal thrust)
The point of this thread wasn't so much to voice my opinion, as it was to get a discussion started regarding the lack of Air Movement in the game, before it becomes too late to amend.