I should say that one of the things that does have me wondering is the Blaster weapon. We all know that games like Tribes: Vengeance attempted their own version of the blaster, much like a shotgun. Personally, I wasn't too keen on the shotgun concept and never really saw it as a really useful tool when the range of your was an easy means of foiling an attack. Even the standard blaster weapon wasn't particularly useful outside of a few select situations so not very many people carried it. Right now in this mod, it's a weapon scarcely used because you're required to lead quite a bit with it, and it only fires one shot. If you hit someone, it can pay off big but it's generally not something you can be very consistent with and you may opt to use the Gatling Gun for it's better rate of fire. Personally I'm considering a slight change in the blaster and turning it into more of a classic rifle type weapon. Instead of shooting out a relatively slow moving projectile that isn't useful at longer ranges, this would fire a shot that would hit it's target instantaneously. It could also be used in a sniping capacity, but wouldn't deal the same amount of damage that a standard sniper rifle can. With these changes, it would be possible to hit targets more consistently at medium ranges, and would provide a means of hitting someone at a longer range than the Ion rifle or Gatling gun.
I'm not one for taking big changes lightly so some input is required to help me make up my mind. Which of the following options you prefer to see a blaster weapon with:
Option 1: Hitscan Projectile that hits it's target instantaneously. Moderate Damage, Slower rate of Fire. (similar to Shock Rifle from Unreal Tournament, without the secondary fire)
Option 2: Traveling Projectile that moves slowly. Higher Damage, Moderate Rate of Fire. (classic Blaster characteristics)