How is this any different than the horde of stereotypical, run of the mill linear and narrative driven games that we've all played before?
I'm only a few minutes into the video and the gameplay is following your typical canned sequence of cliches and troupes. We're barely 45 seconds in and we're already doing the Titanfall wallrunning gimmick. This could be Titanfall 2 w/ light sabres.
Run the player along a path.
Present the player an obstacle with a solution readily available.
Add little background vignettes of scripted action to add narrative
Interrupt the player with a group of NPC's that stand around waiting to be killed by the player.
Go back to running the player along a path.
Every so often give the player a Macguffin to find in the form of a waypoint to reach, an object to locate or a button to push.
We've played this game... dozens of times over already.
We're just adding a bunch of star wars cliches on top of it now... lone Jedi, rebels, TIE Fighter fly-overs... Storm Troopers loitering saying stuff like "we'll crush the rebellion" and we're even freeing Wookie slaves.
Where is the Dark Souls comparison? I didn't see it... I mean at no point did the game just drop death on the player as a way of revealing danger or a new challenge. The level was full of cardboard, dumb as shit AI that acted as if scripted to die for the sake of making the player feel bad-assed. The player was on rails the entire time, being led through the gauntlet with no sense of agency from being in an open world.