i absolutely agree on the vehicles should be inherently stronger than a person.
in t1, vehicles are a balanced due to decreased options. the pod is highly versatile compared to the t1 scout. the scout could move quickly, but its aim was hampered due to slow rate of fire and by default, low sensitivity.
in contrast, t:v's pod is reasonably fast, can usually cut off a capper if the podder is skilled, and can turn fast enough to defend itself against multiple human targets without fielding too much damage.
two ways to reduce the influence of a pod in a game :
1. decrease its abilities (rate of fire, total ammo, total health, any and/or all)
2. decrease its overall number. (1 instead of 3)
i'd rather go by #2, and do less to change how the pod behaves. it makes more sense keeping the pods behavior consistent from server to server, and just having or not having them in a map.
a map like junk(coupled with an already WAY too easy rape situation) is the worst balance of all involved organisms, just a mish-mash of various types of spam, especially sinces its so fast from one base to another. Here is a place where you might consider just having less vehicles. The pod on cavern, not so bad at all, i like it, i think it should stay there. It's well integrated, can be defended against easily.
I dont have anything against vehicles in tribes, I think they can be done well, but have to be done carefully. Altering their behavior post release is just so touchy a subject. Typically people just start hating the devs if that happens.
You can argue the design of the vehicles is just dumb to being with, (no ammo limit etc, high damage wall), but now that we have them, and people have learned them, if you absolutely have to remove some of their influence, keep it to overall number rather than altering their behavior.
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All that being said, 5150's vehicles play a lot better since the vets can defend against them relatively easily. This is because there's a lot more natural teamwork going on in those servers, and a lot of the players have a very experienced sense of cause and effect in terms of which pieces must topple in what order in order to reverse the course of the game.
its not hard, kill gens, rape base, kill vehicles, etc, but not something thats obvious to newbs...