SkittleBrew
Veteran XV
havax
Half-Elf Ranger
1st-Level Medium Half-Elf Ranger
Armor Class 15 (studded leather)
Hit Points 12 (1d10 Hit Die)
Proficiency Bonus +1
Speed 35 ft.
Alignment chaotic good
Languages Common, Elvish
ABILITY SCORES
Strength 12 (+1)
Dexterity 17 (+3); add proficiency bonus to saves
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 14 (+2); add proficiency bonus to saves
Charisma 8 (–1)
ATTACKS
Melee Attack (Two-Weapon Fighting): Scimitar (+4 to hit; 1d6 + 3 slashing) and scimitar (+4 to hit; 1d6 slashing)
Ranged Attack: Longbow (range 150 ft./600 ft.; +4 to hit; 1d8 + 3 piercing)
SKILLS
Animal Handling, Athletics, Nature, Perception, Survival
EQUIPMENT
Studded leather, scimitars (2), longbow (20 arrows), potion of healing, common clothes, healer’s kit, backpack, bedroll, belt pouch, hempen rope (50 ft.), wood axe, small animal snares (6), navigator’s tools, rations (4 days), tent, tinderbox, torches (4), waterskin, 5 gp, and 4 sp.
RACIAL TRAITS
Fey Ancestry: You have advantage on saving throws against being charmed, and magic cannot put you to sleep.
Keen Senses. You have advantage on Wisdom (Perception) checks.
Low-Light Vision. You can see in dim light as well as you do in bright light.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Class Features
Proficiencies. Add your proficiency bonus to attack rolls you make using martial weapons and simple weapons (included in “Attacks”). You also add your proficiency bonus to ability checks made to use mounts (land) and your skills (noted in “Skills”), as well as to your Dexterity and Wisdom saving throws (noted in “Ability Scores”). You also have proficiency with light armor, medium armor, and shields.
Tracking. You can spend 1 minute to track other creatures. You succeed automatically, except in the
following circumstances:
- More than 24 hours have passed since the creature passed
- The creatures intentionally obscurred their trail.
- Weather, such as snow or heavy rain, has obscured the trail.
- The terrain, such as a river or hard rock, makes discerning a trail difficult.
- Many creatures have traveled through the area, such as along a road or inside a city.
If you track successfully, you discern whether creatures have passed through the area within 100 feet of you. You learn the number of creatures and their sizes, when they passed through, and the direction they were traveling. Based on the age and arrangement of the tracks, you can tell the difference between separate groups.
If you successfully navigate while exploring, you can also follow tracks.
Background: Commoner, Forester
You come from a humble social rank as a Forester. Although your background may not be as glamorous as others, you find it easy to blend in wherever you go and have a sort of folksy wisdom that can sometimes help you out of a jam.
Trait - Salt of the Earth
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Proficiencies. You have proficiency with the climber’s kit, navigator’s tools, and mounts (land), so you add your proficiency bonus to ability checks you make using them.
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