Personally I think video/computer games have become the latest way to over inflate budgets into the stratosphere much like the movie industry has.
60 million dollars eh? well then I guess these fat fucks need to spend a little more of that money on their employee salaries so they don't get so put off by being worked to death and then laid off that they leak a copy of the game onto the web.
As for the leak itself, unless Crytek really screws up by not supporting the PC base with mod tools and public server code then they're going to reap the whirlwind of a disgruntled community - which they created in the first place.
Despite what is included with the leaked beta files they're already saying a big N O to allowing private server hosting, I'll be absolutely floored if EA allows Crytek to officially release the sandbox editor for the game.
Also, poor Valve. They had HL2 beta "leaked" onto the web and everyone and their dog downloaded it. Oh, it went on to sell 12 million copies?
Well so much for the doom and gloom theory.
The Master of Online Mayhem - Forbes.com
Unfortunately for the industry, not every game can be a Halflife 2.
EA incurs $322 million loss in Q3, 22% of employees in 'low cost locations' | Joystiq
So their profits are way down, and then they're hit with this leak? What's the natural response going to be? FUCK THE PC!
I hate to say it, but people are kidding themselves if they don't think that these sorts of things are damaging in the least. There's been less and less interest in developing titles with high production values, especially on the platform that's the easiest to pirate software with. People bitch about games being consolized, but really that's where the focus is because that's the only area that garners a decent return on their investment. PC is an afterthought, and is delayed in some cases because piracy is a problem.
What's more worrying is mentioned right in that article. Iphone games, and social games seem to be a hit for two reasons. Development costs are dirt cheap in comparison to many other things, and secondly people actually pay for these games because the platform is relatively well locked down. If those are the types of games that are going to make a profit, that's exactly what you're going to see more of in the market.