Amadeu5 said:
I sure hope it is.
You know, something bothers me about the execution of the whole "Let's simplify T:V for the n00bs!" thing. They take out the TL and (although I hope this one's not true) the RK, but add in a deployable slot, an action key, active and passive modesfor the packs and extra stations.
Let me address these one at a time
1.
Deployable Slot. This works just like a weapon slot. Pick up a deployable and it shows up right next to your weapons with your keyboard binding right on it to let you know how to select it. It then deploys by "firing" it into the ground. Your cursor changes to let you know when you can deploy it. This is a net simplification. Instead of working sort of like a pack, sort of like a mine, and having it's own "use" key, it now works like other known items in the game.
2. In Multi-player the
Action/Use key means you don't have to hit the tiny hot spot on the vehicle to get into it. You walk up and use it. If you're on the driver side, you get into the driver seat. If you're on the gunner side, you get into that seat. This is common in other games. You press the same key to get out of the vehicle (rather than "jumping" out).
3.
Active / Passive modes for packs. Now all packs work the same way. In T1 and T2, some packs needed you to press a key (shield) and some just worked all the time (energy) and some needed you to select them and then fire (repair). In TV, all packs do something for you all the time. All packs also do something else for you if you hit the "pack" key. Again, this is obviously a net-simplification.
4.
Extra Stations. I'm not sure what you're talking about here. There are 2.5 stations you can use. Inventory Station, Resupply Station, and (.5) the remote inventory station. The "deployable stations" are not really stations so much as just spawn points for that gear. When you run by a "turret station", it will have a turret sitting out there for you to grab if you want one, unless it's turret has already been deployed. In that case it will be empty (and will stay empty until it's item has been destroyed and it's respawn timer has ticked over). That makes it easy to know if your item limit has been reached - see any of the item you're looking for? No? Item limit reached. So now the inventory station is where you get gear for YOU, and the equipment spawn stations are where you get deployable items. Net simplification.
Why the tribes community thinks that simplifying the way something works means removing fun from the game is beyond me. The packs are now easier to use, and offer MORE flexibility and skill to the users, yet you insist on railing against this. It's beyond me. Simplifying a system doesn't make the game into Pong, it just makes a system simpler. You're still going to be flying in 3D while trying to shoot other people flying in 3D. It's never going to be easy. The goal is to get rid of the stupid crap that gets in the way of the fun stuff.