Adding a new master server to your Tribes.
There are two ways to add a master server to Tribes, through the in game interface, or manually by editing a config file. The manual method is preferred, but not necessary. Server operators should use the manual method.
If you add a master to your setup manually, Tribes will use the first working master in the line, the t1m1.tribes0.com master will automatically include other available masters. If you run a game server, Tribes will register with all servers in the list. Adding a master through the in game interface does not give Tribes a backup in case of master server failure, and is not recommended.
Adding new server with the network tab in Tribes (simple):
Options > Network > Add >
Name = tribes0.com (can be anything)
Address = t1m1.tribes0.com:28000
However, adding it this way will cause tribes to ignore all other servers in the case of failure.
Adding a master server manually for servers or clients (preferred) :
Open config\serverPrefs.cs with notepad or another text editor. DO NOT USE WORDPAD, it will add formatting that will confuse Tribes.
Find the line containing
Code:
$Server::MasterAddressN0 = "
In line after add:
Note there should be a space after 28000, for example
Code:
$Server::MasterAddressN0 = "t1m1.tribes0.com:28000 t1m1.masters.dynamix.com:28000 t1m2.masters.dynamix.com:28000 t1m3.masters.dynamix.com:28000";
(all one line)
You may manually add as many masters as you like.
If you experience problems, you may shut down Tribes, and delete serverPrefs.cs all together. Tribes will rebuild it on restart.
If you don't feel comfortable making changes to your main Tribes install, you can get a fresh Tribes patched and ready to run here:
http://www.tribes0.com/trorbs.zip