There are certain changes the community seems to be screaming for that the Devs simply ignore, while they continue to make changes to aspects of the game previously not even brought up. These are issues that almost everyone is in total agreement of. Not major game breakers/game makers, but relevent topics none the less.
For example, I read several posts about changing the "Blood Eagle Flag" and "Imperial Generator" voiceovers to "YOUR TEAMS Flag" and "THE ENEMY'S Geverator", but now in the Demo we're still spammed with voice commands that have little to no importance and at times make it impossible to know the status of your flag.
Another example is the Pod. I don't know how many people said the damn thing is overpowered and annoying as hell, but in fact it got beefed up in the Demo. Its now even more of a spammers dream, and getting killed by that effing thing while you're capping/defending is frustrating as hell no matter who you are.
Meanwhile they decrease the range of the Sniper Rifle so now that on long snipes I get a little red 'splash' instead of a hit. Was ANYONE complaining that the Sniper Rifle had too much range??? I can literally see an IFF and spot an enemy, but I can't hit them for whatever dumbass reason. Maybe if it was handled better they would have given the Sniper Rifle a cushion of a few yards, so that it will hit a player who is 5 or so yards beyond visible distance just in case.
There are even more examples of issues that seem simple and obvious, but still get ignored...meanwhile apparent non-issues have been given a lot of attention.
For example, I read several posts about changing the "Blood Eagle Flag" and "Imperial Generator" voiceovers to "YOUR TEAMS Flag" and "THE ENEMY'S Geverator", but now in the Demo we're still spammed with voice commands that have little to no importance and at times make it impossible to know the status of your flag.
Another example is the Pod. I don't know how many people said the damn thing is overpowered and annoying as hell, but in fact it got beefed up in the Demo. Its now even more of a spammers dream, and getting killed by that effing thing while you're capping/defending is frustrating as hell no matter who you are.
Meanwhile they decrease the range of the Sniper Rifle so now that on long snipes I get a little red 'splash' instead of a hit. Was ANYONE complaining that the Sniper Rifle had too much range??? I can literally see an IFF and spot an enemy, but I can't hit them for whatever dumbass reason. Maybe if it was handled better they would have given the Sniper Rifle a cushion of a few yards, so that it will hit a player who is 5 or so yards beyond visible distance just in case.
There are even more examples of issues that seem simple and obvious, but still get ignored...meanwhile apparent non-issues have been given a lot of attention.