Dirty Sanchez
Veteran X
i thought i saw a sticky about this.. but i guess i was wrong
map: cavern
action at crash: firing spinfuser (pressed fire, crashed)
system:
AMD Barton 2500+ 1.8ghz
1GB OCZ PC2700 RAM
Geforce 3
Asus A7N8X Motherboard
No Label
Crash Time: 09/03/04 18:51:53
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1839 MHz with 1023MB RAM
Video: NVIDIA GeForce3 (6177)
TV Build Number: 59407
Access Violation caused General protection fault!
History: AActor::SetZone <- ULevel::FarMoveActor <- UObject::CallFunction [SCRIPT='Gameplay.Equippable.moveWeapon' OBJ='WeaponSpinfusor266'] <- UObject::CallFunction [SCRIPT='Gameplay.Equippable.Tick' OBJ='WeaponSpinfusor266'] <- UObject::CallFunction [SCRIPT='Gameplay.Spinfusor.Tick' OBJ='WeaponSpinfusor266'] <- UObject:rocessEvent [Function Gameplay.Equippable.Idle.Tick() on WeaponSpinfusor MP-Cavern.WeaponSpinfusor266] <- AActor::Tick <- AEquipment::Tick <- TickActorObjects <- TickAllActors <- ULevel::Tick [(NetMode=3)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
map: cavern
action at crash: firing spinfuser (pressed fire, crashed)
system:
AMD Barton 2500+ 1.8ghz
1GB OCZ PC2700 RAM
Geforce 3
Asus A7N8X Motherboard