System:
1 GB Crucial RAM (2x512)
Gigabyte LN400-L1 nfroce2 mobo
Windows XP Pro unpatched
AMD Athlon 2500+ Barton
Geforce 4 ti4680SE (OC'ed 4200)
Bug Info:
Just skiing around on winter lake, turned around and the game crashed. I was experiencing haevy lag at the time of the crash in case that has an impact.
Crash Details:
No Label
Crash Time: 09/06/04 20:34:22
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1829 MHz with 1023MB RAM
Video: NVIDIA GeForce4 Ti 4200 with AGP8X (6177)
TV Build Number: 59407
Access Violation caused General protection fault!
History: UObject:rocessEvent [Function Gameplay.Character.Destroyed() on MultiplayerCharacter MP-Winterlake.MultiplayerCharacter22] <- ULevel:estroyActor [(MultiplayerCharacter MP-Winterlake.MultiplayerCharacter22)] <- DestroyChannelActor <- UActorChannel:estroy <- UObject::ConditionalDestroy [(ActorChannel Transient.ActorChannel753)] <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick [(NetMode=3)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
1 GB Crucial RAM (2x512)
Gigabyte LN400-L1 nfroce2 mobo
Windows XP Pro unpatched
AMD Athlon 2500+ Barton
Geforce 4 ti4680SE (OC'ed 4200)
Bug Info:
Just skiing around on winter lake, turned around and the game crashed. I was experiencing haevy lag at the time of the crash in case that has an impact.
Crash Details:
No Label
Crash Time: 09/06/04 20:34:22
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1829 MHz with 1023MB RAM
Video: NVIDIA GeForce4 Ti 4200 with AGP8X (6177)
TV Build Number: 59407
Access Violation caused General protection fault!
History: UObject:rocessEvent [Function Gameplay.Character.Destroyed() on MultiplayerCharacter MP-Winterlake.MultiplayerCharacter22] <- ULevel:estroyActor [(MultiplayerCharacter MP-Winterlake.MultiplayerCharacter22)] <- DestroyChannelActor <- UActorChannel:estroy <- UObject::ConditionalDestroy [(ActorChannel Transient.ActorChannel753)] <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick [(NetMode=3)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop