overwatch was a copy of tf2, not fortnite..
and fortnite copies elements from pubg, tf2, and rust
didn't fortnite programmers write the engine pubg uses?
overwatch was a copy of tf2, not fortnite..
and fortnite copies elements from pubg, tf2, and rust
I like pushing your wife's 'Q' button
makes me feel win
all of the games you list are failing due to poor balancing/design, especially HS and hots. theres a reason SC1 making a comeback and is currently way above SC2 in KR esports scene. cuz its actually a good proper game... RTS and MMO arent dead genres, just that everyone makes shitty games under those genres.
theres plenty of amazing ARPGs. just gotta look beyond diablo... and i dont even get why anyone cares about diablo anymore tbh, PoE is far superior. not that i care for the genre myself.
I disagree with just about everything you said. Grab a coffee.
MMORPGs - Prior to WoW, EQ was the 'King of MMOs' and had what? 500k subs? WoW started at 5mill and grew from there over the next 3 years+. WoW wasn't just a well made game; it brought in more new players to the genre than there were playing the genre to begin with. In 2018, how many people have played a theme park MMO (be it WoW or a clone)? 50 million? 80? 100? Surely we've at least reached the point where if someone hasn't played an MMORPG by now it's because they never will.
Like a lot of other people; I played WoW from vanilla through to WotlK and then essentially 'retired'. I typically revisit the game with each expansion but only for 2-3 weeks. I have no delusion of playing an MMORPG in the way I did from 2005-2009 ever again. Not just because 'games are shittier' or 'I have less time'. I've simply 'done it all to death' and so has everyone else.
RTS - This genre is absolutely dead are you joking? Nobody is climbing the walls for another Age of Empires, Star Craft, Command & Conquer, etc. It was THE competitive/pvp genre outside of arena shooters. Today there is so much more. MMOs have PvP. MOBAs are 100% PvP. Digital Card Games. Battle Royale and your typical shooters like CS/Cod/BF and the outliers to that like OW and its clones. There's just so much more today that people can compete in that offer a better PvP experience than an RTS game. I would think the anxiety of a 1v1 RTS match ranks lower for most people than all the other mentioned genres/titles.
ARPGs - There is a singular "amazing ARPG outside (the legacy) of Diablo". Aside from PoE there is nothing else that has had the longevity or relevancy in the genre. A lot of people seem to think PoE has depth/complexity 'because of a massive skill tree' and think so long as other games incorporate a sprawling tree to tech your character that it'll be good (Grim Dawn, Wolcen).
The most important thing PoE has going for it is the value in the loot drops/player's time. Everything is a consumable/desired/useful currency in PoE - even shitty magic/rare/unique items vendor into these consumable currencies. If you're just doing your own thing in PoE, maybe you need orbs of fusing but you don't need chisels, sextants, chance orbs, orbs of regret, vaal orbs, divine orbs etc; you have purchasing power. You can trade/exchange what you don't need for what you do need. Your time gathering/grinding wasn't a complete waste - every time you pick up something you don't need you've still picked up something of value. The crafting in the game is designed to burn through these currencies such that they retain their value in the market. The 'market' itself gets a complete wipe every ~4 months. For a game where you're supposed kill tens of thousands of mobs for the loot they drop, this is the most important aspect of the genre.
It also helps immensely that the game has complexity in its mechanics and damage calculations. 10 players out of 10 who are new to PoE couldn't articulate the difference between "10% increased damage" and "10% more damage" to you... or how Shock works as a debuff for example. There seems to always be something else to learn and apply to character building in PoE because of that complexity. If you've never played a summoner, all your gear/stats/understanding of a melee character aren't going to help you understand what is important to build that summoner. Same goes for ailments, AoE, crit, etc...
Hots - Unlike the MMORPGs , Blizzard didn't grow the MOBA genre. They were late. I don't think any offering from them could have. If people aren't playing LoL or Dota they're likely not playing at all. There's already been a ton of MOBAs that try to offer a little twist on the formula and nobody cares. It's like today's Battle Royale Scene; Battlegrounds grew the audience and Fortnite grew it more. Everyone has played this genre by now and are committed to one game or another. It would be a waste to show up now and think you're going to be the next 'king'.
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Looking at Grinding Gear Games, I think they not only made a great ARPG but also designed a system for how a game should stay relevant over time.
They have their 'base game'. Every 4-5 months they roll out a temp season which introduces new items/mechanics/goals. That season acts effectively as a PTR to flush out the design/address issues. You then add it to the base game and roll out another temp season. It constantly brings players back in a way that doesn't feel stale. I just wish they would bring back race seasons.
If you look at D3's seasons - Blizzard doesn't actually add anything to the game. They change around the stats on existing gear. They've recently begun to do their own 'PoE leagues' and what has it been? Double Goblins, Double loot for bounties and now a free ring of grandeur applied to your character - None of these things have added actual new content to the game - it's just a spicier boost to what you've always had in the past. They're fucking clueless over there.
I like the idea behind what Blizzard is doing with WoW: You have BFA launch this year and about 1 year after that (half way through the expack's life but 100% of the way through the content) they'll launch classic WoW; a sort of temp league to occupy players until the next expansion. It's a great idea.... but will really only work once. Nobody will clamor for Classic WoW again half way through the next expansion. Maybe they'll do a TBC server. That's fine. And then a WotlK 2 years after that.... but that's it. Nobody will give a fuck about Cata/Mop/Wod/LGBQT servers.
For those of you who enjoyed hearthstone but grew tired of it, look into Artifact. Comes out in 5 days and is $20 but recent info shows that the economy should make competitive decks very affordable, and they added a free version of limited as well. Gameplay is much more dependant on your decisions on where to place your hero cards than on how lucky you get with card draw.
You get the game two pre-defined basic decks of cards to play constructed and then 10 free card packs of 12 cards each. Card packs are $2 each, so you basically get 10 packs for $20 as well as the base game and 2 starter decks, as well as 5 event tickets that are normally $1. But there is no free grinding for packs. You can play the draft mode for free, or use the event tickets for expert modes that if you win 3 games or more before losing 2 games, you will win the ticket back and some packs. You can buy event tickets for a dollar or basically dust 20 commons for a ticket. Can buy individual cards you need from steam marketplace instead of opening 100s of packs and praying.
I haven't looked into it properly because I don't give a shit
but I read the exact opposite about Artifact - that it's the worst yet in terms of $$$ spent in order to play properly
Shes likes that. Talk to her nasty next time, tell her "Do the dishes bitch".. she loves that. "Make me a sandwich".
MMO
k, mmos are in fact shittier than before, no1 matched the quality of vanilla wow... including wow itself which has gone to shit since activision... theres a reason theyre rereleasing vanilla wow
seen fallout76? ya, thats your latest attempt at an mmo. and even thats getting attention despite how dogshit it is.
RTS
once again, its only dead cuz the games suck shit. still nothing matching quality of sc1 and wc3 in all this time. the idea of RTS isnt dead though, were an amazing RTS to be released today itd be popular.
ARPG
poe actually proves my point about mmos and rts. if poe didnt exist, youd say ARPG genre dead... well it were dead, no1 would play PoE, yet its a huge success. you can also argue warframe, is an ARPG, which is a huge hit too.... unless youre super strict about ARPG meaning isometric. btw diablo4 was planned to be a 3rdperson fps