Zombee said:Popularity of a game can shift or deminish in a matter of 2 months easily.
I hear that, the first few months that SC2 came out in arcades, I had to practically fight my way through a crowd to get in one game, but once the home version came out that cabinet was a ghost town.
It's sad, but fighting games more than any other arcade game genre are a very risky investment in today's climate. People will play DDR in the arcade rather than at home because it's more of a social experience than a competitive environment, kids will play racing games because they're simple and inoffensive for the most part to the mothers that line their pockets, people will play lightgun games because they're for the most part not worth playing at home -- they're best suited to small doses. But fighting games are different -- they have a hard time retaining a casual audience, and the couple bucks the hardcore people bring in isn't worth all that much.
Then again, you've run one of these things, and I merely pour money into them. I don't have much room to make a call here.