Sir Lucius
Veteran XX
If you've never played Dragon Force, it's an old game for the Sega Saturn. You're a commander of a kingdom and the game works as such that you recruit solders (they are like your resources) put a commander or general in charage of your differnt armies, and then you have battles. The battles start with both teams on a side of the map, and then the battle begins and the armies rush at each other. The generals stay on their respective side, and they're basically soldiers who are powerful as shit. They can cast spells, beat the fuck out of soldiers, all sorts of fun stuff. If both armies are destroyd and the 2 commanders are still standing then they face off in a duel.
I think an evolved version of this would be pretty cool in the Tribes universe. It's not an RTS, and it's not a turn based game. There's no resource collecting, it's basically just fighting.
I dunno about multiplayer, but you could make a kick ass single player game for once. First you'd pick your Tribe (like blood eagle, diamond sword, etc.) and then you'd play as the top lead commander/leader/general of that Tribe (multiple ways to play through the story then too -- replay value if you will). So here you'd have a bunch of differnt campaigns, and perhapes have some overall plot that ties everything together.
You'd start your game by establishing bases, trying to improve your territory etc. Then you have standing armies at your outposts and such for when you get attacked. You can use your tribal universal funds to improve on these bases and stuff, buying additional turrets, or spending money on heavy armors, mine fields, engenieers (dudes with repair packs that fix your turrets and gens). And it wouldn't be only 16 people -- more like 60+.
Then you form attack squads that go out to take over or destory enemy bases. What's cool here is that before battle you'd have a commanders map, and you'd establish the actions all your troops would take. Like this is your blitz squad, then on my mark alpha team attack, cloakers move in, etc. You'd make it easy to set up a battle plan in under 30 seconds but still give a lot of options to do it.
Also you'd have squad commanders or generals. You can recruit differnt ones and some are better than others and they'd have special abilites and stuff. The idea is that each side would have one, and if both sides run out of troops you settle it in a duel. Actually you'd probably only do this if both tribes were attacking. Like if one was in transition (not at a base) and another moved onto them.
See the world map would be set up kind of like Risk. But you'd have to set up bases to claim territores otherwise you lose a defensive advantage. And to get more tribal monies you'd have energon cube mines or some shit that you can claim to increase funds (gives a good objective). You could have other objectives too, I dunno, like a rail system for better troop transport or something -- whatever.
Oh, and you'd have enviorment bonues. So blood eagle would fight best in lush enviorments, cotf in the desert, starwolf in the snow, and ds in a magma tunrda or something. I wouldn't do it on all differnt planets b/c personally I've always found it kind of stupid how the earth is so diverse in it's enviorments but in sci-fis they always have 1 planet 1 condition. You could come up with something clever in the story as to why all the tribes are battling over the planet.
Oh and you could add hercs. Uhh...I dunno, maybe make them part of the story, like they're found burried in the groud and you resurect them making them very rare or someshit -- I'm not a story writer so whatever. You could add a pirate tribe too, b/c pirates rock.
I know my description is a little sketchy, but it'd be nice to have a new game out there that is at LEAST a somewhat original type. And if tribes 3 is sucessful you can play off it's fame.
Battle, btw, would happen in real time, and you'd be more of an observer. And they'd look totoally awesome and wicked and last about 5-10 minutes. I suppose you could do multiplayer where each player picks a tribe and then you give them starting lands and they go for it. Could be lots of fun. Instead of doing round robin tho you could have every player move at the same time, bringing in the possibility of 3+ army battles. Might be pretty damn cool if you ask me.
I think an evolved version of this would be pretty cool in the Tribes universe. It's not an RTS, and it's not a turn based game. There's no resource collecting, it's basically just fighting.
I dunno about multiplayer, but you could make a kick ass single player game for once. First you'd pick your Tribe (like blood eagle, diamond sword, etc.) and then you'd play as the top lead commander/leader/general of that Tribe (multiple ways to play through the story then too -- replay value if you will). So here you'd have a bunch of differnt campaigns, and perhapes have some overall plot that ties everything together.
You'd start your game by establishing bases, trying to improve your territory etc. Then you have standing armies at your outposts and such for when you get attacked. You can use your tribal universal funds to improve on these bases and stuff, buying additional turrets, or spending money on heavy armors, mine fields, engenieers (dudes with repair packs that fix your turrets and gens). And it wouldn't be only 16 people -- more like 60+.
Then you form attack squads that go out to take over or destory enemy bases. What's cool here is that before battle you'd have a commanders map, and you'd establish the actions all your troops would take. Like this is your blitz squad, then on my mark alpha team attack, cloakers move in, etc. You'd make it easy to set up a battle plan in under 30 seconds but still give a lot of options to do it.
Also you'd have squad commanders or generals. You can recruit differnt ones and some are better than others and they'd have special abilites and stuff. The idea is that each side would have one, and if both sides run out of troops you settle it in a duel. Actually you'd probably only do this if both tribes were attacking. Like if one was in transition (not at a base) and another moved onto them.
See the world map would be set up kind of like Risk. But you'd have to set up bases to claim territores otherwise you lose a defensive advantage. And to get more tribal monies you'd have energon cube mines or some shit that you can claim to increase funds (gives a good objective). You could have other objectives too, I dunno, like a rail system for better troop transport or something -- whatever.
Oh, and you'd have enviorment bonues. So blood eagle would fight best in lush enviorments, cotf in the desert, starwolf in the snow, and ds in a magma tunrda or something. I wouldn't do it on all differnt planets b/c personally I've always found it kind of stupid how the earth is so diverse in it's enviorments but in sci-fis they always have 1 planet 1 condition. You could come up with something clever in the story as to why all the tribes are battling over the planet.
Oh and you could add hercs. Uhh...I dunno, maybe make them part of the story, like they're found burried in the groud and you resurect them making them very rare or someshit -- I'm not a story writer so whatever. You could add a pirate tribe too, b/c pirates rock.
I know my description is a little sketchy, but it'd be nice to have a new game out there that is at LEAST a somewhat original type. And if tribes 3 is sucessful you can play off it's fame.
Battle, btw, would happen in real time, and you'd be more of an observer. And they'd look totoally awesome and wicked and last about 5-10 minutes. I suppose you could do multiplayer where each player picks a tribe and then you give them starting lands and they go for it. Could be lots of fun. Instead of doing round robin tho you could have every player move at the same time, bringing in the possibility of 3+ army battles. Might be pretty damn cool if you ask me.