StreakinMe
Veteran X
LostDuck said:Oh...was hoping more of Shadowbane level for Lineage2 as they talk of castle raids...and such. I haven't read anything like that for WoW.
WoW PvP is still subject to change, but as of right now they have instanced PvP. Bascially there are zones across the game, you enter the zone and it's open PvP. The thing is, the game sends you to different instances of the PvP area depending on your level. So if you're say, level 30, you wont be fighting level 5 guys, you'll just see a lot of similar level guys running around and fighitng. It's all seamless, so it's not like your being teleported to some new land or anything. Also, apparantly it's being set up as sort NPC+Plaer Vs. NPC+Player, meaning that there will be forts or whatever which will constantly produce friendly fighters who then go towards the enemy and fight other players and NPC's, or you can have them follow you and help you fight. They're also saying that the PvP will be objective based, so if you manage to capture say a tower on a hill your entire faction or whatever will gain a bonus, be it a new quest or something else. However, there is NO PvP outside of those zones. Again it's all subject to change, but thats the way it is so far.
Lineage on the otherhand, has completely open PvP. You can kill whomever you want, whenever you want. The only catch is, if they don't fight back then you gain badkarma. When you have badkarma your name turns red and you have a higher chance of dropping something when you die, as well the town guards will attack you on sight. Thus people with red names rarely live long once they near civilization .
The castle seiges are part of the guild v guild PvP thing, and I beleive are only implemented so far in the Korean full release.
Honestly I really don't like Lineage all that much, the world just seems so... dead. There's not too many quests at all, so basically you spend the entire time walking around killing creatures that are considered easy for you (Lineage is weird that way, it's better to kill lots of easy creatures fast rather than just a few hard creatures at a time) and gaining gold. Level's don't matter all that much really, aside from the obvious levels where new skills open, or you change classes, but other than that the entire game pretty much revolves around equipment, and the equipment is expensive as hell. I dunno, I just got tired of spending 6hours killing nothing but stone golems so I could get 5-6k, while the next best sword (the 4th worst I beleive, a long sword) costs ~125k.
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