cyclonite said:That tutorial only really shows you how to make animations and put em in.
Basically, if you want it event based just have the animation always hidden and on the event just un-hide it. Thats what I have for my killpop.
Event::Attach(eventKillTrak, KillPop::handlekillpop);
control::setVisible("Anim_Death_HUD", TRUE);
control::setVisible("Anim_Death_HUD", FALSE);
schedule("Blah::Blerg();", 5);