Dangerdoggie
Veteran XV
Yeah they need to spend however much time as it takes to make these wireless.
enjoy your brain tumor
Yeah they need to spend however much time as it takes to make these wireless.
I like the idea of large room gaming - you could play volleyball as a team of orks against a team of elves which isn't gay at all
Actually I just realised you could do that virtually from your own little room anyway, maybe large rooms won't happen
Ps4 bundle with everything you need is $499 (minus the ps4). Preorders open next Tuesday
http://www.polygon.com/2016/3/18/11260808/playstation-vr-bundle-preorders
The thing I'm worried about with the PSVR is that, with it having to be driven by hardware that's less than half as powerful as the minimum requirements for something like the Vive (and no way to upgrade that), that the end results will be very sub-par. In itself, that doesn't worry me: I don't even own a PS4...
However..
Since it's also likely to be the more "main-stream" offering (cheapest option, on a system targeted at "non-hardcore" users), that that sub-par performance will become what associate with 'VR', and effectively kill it off all over again. There's massive money in AAA titles, and they're mostly developed as cross-platform things these days. If the VR experience on PS4 is that bad that no-one bothers with it, that porting to the more capable, more complete alternatives won't happen for those big titles, and it will remain a fringe tech.
Here's hoping it does well, though.
I don't see any of the headsets pushing crazy high res VR experiences to mainstream consumers. My computer is just at the rec specs for oculus and there is no way I think it could push the frames to make a clean quality VR experience in a modern AAA title. I struggle to maintain 60 frames in lots of new games, im not going to strap something to my face that starts chopping when shit gets crazy.
We are going to get a lot more stylized design and I think this need for the highest res GPU busting games wont be as much of an issue in VR. I think PSVR will kill it in that space just by having more developers taking creative looks at how to work within the system limitations.
I guess we will see Oculus hit shelves soon so we can see in the real world how these things actually run and what kind of system really is going to be required to push a high end VR experience.
Someone has to start making games that are worth playing first.
So I spend the $800 on a fancy display peripheral that does all this fancy stuff... but then what? Where are the games that you ultimately fantasize playing with in VR? I don't see any of the major publishers lining up to announce VR offerings from any of their popular franchises... it's all indy games and tech demo's.
All I see are simple "proof-of" tech demo's of the hardware and no serious AAA experiences ready for any of this hardware. A VR paint program? A physics puzzle?
VR is going to be a fad that is dead on arrival without a clear plan for software support from major games built specifically for VR.
Don't get me wrong, the potential of all of this VR-mania is very cool and exciting... but I'm not buying into another BETAMAX/VHS consumer war... or another Nintendo Powerglove until I see games I actually want to play on the table first. And enough of them to justify the price of early adoption of another technology unicorn.
It's all experimental at this point, the big unknown is how many issues will people have on the physical side of VR let alone the technical ones.
VR Games are designed for maintaining 90 fps
They all will be of course, so none of them will be graphically impressive (or if they are they will lack dynamics). This is true for all the headsets and I really don't think the jump from PSVR to Oculus will look $1000 better.