Updated February 2013 with a ready-to-go download.
Tribes - DOWNLOAD THIS
- Ready-to-play Tribes 1.40.655 with all fixes and Open Call 3 maps.
Original leaked Tribes version 1.40.655
Tribes 1.40.655 - Tribes 1.40.655 leaked version hosted by someone else. *updated April 14, 2011
Collection of all known fixes for this version.
Tribes 1.40.655 Service pack 1 - DOWNLOAD AND UNZIP THIS INTO YOUR NEW TRIBES FOLDER- Revised August 14, 2012
Service Pack 1 Changelog (sorta):
Tribes - DOWNLOAD THIS
- Ready-to-play Tribes 1.40.655 with all fixes and Open Call 3 maps.
Original leaked Tribes version 1.40.655
Tribes 1.40.655 - Tribes 1.40.655 leaked version hosted by someone else. *updated April 14, 2011
Collection of all known fixes for this version.
Tribes 1.40.655 Service pack 1 - DOWNLOAD AND UNZIP THIS INTO YOUR NEW TRIBES FOLDER- Revised August 14, 2012
Service Pack 1 Changelog (sorta):
Spoiler
I'm trying to get a complete list of all the fixes 1.40 needs to be serviceable.
So far I have:
Master server patch.
Video Lag fix. $pref::screensize = 1; For you ati users. Fixes sporadic video lag.
The open call map fix <-- Link. Information.
Full screen fix:
Flag hud fix:
IceridgeLT Fix:
HUD position fix:
Mission .dsc syntax error fix:
The following .dsc files have syntax errors, and don't show up in the create server gui.
Misty links had multiple characters Tribes does not understand.
opencall/missions/Sulfurious.dsc
opencall/missions/Spartacus'sGauntlet.dsc
opencall/missions/OneSmallStep.dsc
opencall/missions/OlympusMons.dsc
opencall/missions/MidnightMayhem.dsc
opencall/missions/DarkAurora.dsc
opencall/missions/CanyonCrusade.dsc
lt/missions/MistyLinksLT.dsc
opencall2/Integration.dsc
Not really necessary, but nice changes to make:
$pref:layerfov = 110; Default 90. Increases field of view to compensate for wide screen monitors.
$pref:terrainlodamount = 0; Default is 1. Decreases terrain warping at the expense of fps.
$pref::OpenGL::useMultiTexturing = "True"; Increases fps on some cards.
$pref::OpenGL::flushAfterPasses = "False"; Increases fps on some cards.
Anything else I'm missing (besides model validation)
Edit October 1, 2011
Added Open call 3 (without new textures) and q for next weapon. Expanded readme with more information.
Edit August 14, 2012
Removed $pref:layerfov = 110; as it was overriding player preferences. help with tribe by insidious - TribalWar Forums
So far I have:
Master server patch.
Code:
$Server::CurrentMaster = "0";$Server::MasterAddressN0 = "t1m1.tribes0.com:28000 t1m1.masters.tribesmasterserver.com:28000 t1m1.pu.net:28000 skbmaster.ath.cx:28000 kigen.ath.cx:28000 t1m1.masters.dynamix.com:28000";
Video Lag fix. $pref::screensize = 1; For you ati users. Fixes sporadic video lag.
The open call map fix <-- Link. Information.
Full screen fix:
delete or comment out (//) line 332 in console.cs
this is 331 and 332
Code:// GDCHACK : don't go fullscreen on startup (currently borked in webpage) $pref::VideoFullScreen = "FALSE";
Flag hud fix:
This fix applies to players on active mode servers like US Base and The Community.
- The built-in 1.40 flag hud doesn't update team scores when you join a server mid-game.
- In configCoreTeam.cs make the following change.
Instead of this:
Code:function remoteTeamScore( %sv, %team, %score ) { //$Team::Score[%team] = %score; }
Make it look like this:
Code:function remoteTeamScore( %sv, %team, %score ) { $Team::Score[%team] = %score; }
IceridgeLT Fix:
go into lt/missions
iceridegLT.zip -> iceridgeLT.zip
HUD position fix:
Code:/* Huds only get respositioned when PlayGui is loaded, so starting and leaving without playing will fuck up your hud setup. This standalone fix prevents that. Make sure this is loaded by a) naming it "HudMessupFix.acs.cs" and put into config/modules ... idiot proof way. or b) putting into autoexec.cs or c) exec it some other way GreyHound / Hunden */ $HudMessupFix::DoExport = false; //catch the case that restores the huds, if that happened, it's save to export them later function HudMessupFix::OnGuiOpen( %gui ) after Hud::OnGuiOpen { if ( %gui == "playGui" ) $HudMessupFix::DoExport = true; } //make sure the shizzle just exports under our conditions function HudMessupFix::OnExit() before Hud::OnExit { if($HudMessupFix::DoExport) //fine, don't halt return; echo("Sucky behavior detected and prevented."); halt; }
.... damn this got annoying over time.
Feel free to do the fix at it's source, in "core/Hud.cs" ... it's basicly a copy paste if you know what you're doing
Mission .dsc syntax error fix:
The following .dsc files have syntax errors, and don't show up in the create server gui.
Misty links had multiple characters Tribes does not understand.
opencall/missions/Sulfurious.dsc
opencall/missions/Spartacus'sGauntlet.dsc
opencall/missions/OneSmallStep.dsc
opencall/missions/OlympusMons.dsc
opencall/missions/MidnightMayhem.dsc
opencall/missions/DarkAurora.dsc
opencall/missions/CanyonCrusade.dsc
lt/missions/MistyLinksLT.dsc
opencall2/Integration.dsc
Not really necessary, but nice changes to make:
$pref:layerfov = 110; Default 90. Increases field of view to compensate for wide screen monitors.
$pref:terrainlodamount = 0; Default is 1. Decreases terrain warping at the expense of fps.
$pref::OpenGL::useMultiTexturing = "True"; Increases fps on some cards.
$pref::OpenGL::flushAfterPasses = "False"; Increases fps on some cards.
Anything else I'm missing (besides model validation)
Edit October 1, 2011
Added Open call 3 (without new textures) and q for next weapon. Expanded readme with more information.
Edit August 14, 2012
Removed $pref:layerfov = 110; as it was overriding player preferences. help with tribe by insidious - TribalWar Forums
Last edited: