[1.40] Map-Bug in distribution + fix by shodan - TribalWar Forums
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Reload this Page [1.40] Map-Bug in distribution + fix
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shodan
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1 - 09-06-2010, 08:50
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If you are playing only LT Maps:
Move along there is nothing to see here.

If you like to play base with certain mappacks or mods and the Tribes 1.40 Install (http://dfclan.org/1.40/Tribes%201.40.655.rar), you can't or can you?

So far the maps, that do not work in the above distribution, are:
Opencall
  • Turbulence
  • SuperCross_2
  • Death_Row
  • TheLongWalk
  • Massive_Sides
  • OneSmallStep (OneSmallStep.ted is not converted to zip)
  • Slipstream
This is because these files have no [Mapname].zip file. (The .vol of these in the 1.30 Distribution were empty.)
To fix this create an empty zip-file named after the map (e.g. "Turbulence.zip" [22 bytes]) and copy it to the opencall directory (e.g. "c:\tribes1.40\opencall\" ).

Open call 2
  • only Hildebrandt works.


This is, because nobody took care of converting the .ted and .vol files to .zip-Format and putting them into the distribution.

fix:
get a copy of the "Open Call 2" Maps, unpack each .ted and .vol file on its own and then zip them. All unpacked .vol files will be named [Mapname].zip.
All .ted files will keep the name [Mapname].ted!

If nobody beats me to it, I will create a fixed mappack containing the missing files. Anybody wants to host that pack? I am to lazy to register some webspace right now.

Since there are other map packs and mods out there, I think some of them might have the same problems with the 1.40 client as Opencall, so please leave a note in this thread, if you find this bug in other maps and mods.
 
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Last edited by shodan; 09-06-2010 at 09:43.. Reason: OneSmallStep updated
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shodan
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2 - 09-06-2010, 11:30
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I have all the Opencall maps fixed now.
Need a host for that zip (2,25 mb).
 
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lemon
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3 - 09-06-2010, 11:41
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Quote:
Originally Posted by Lemon View Post
new link
http://attachments.tribalwar.com/att...0&d=1294162318
 
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Last edited by lemon; 01-04-2011 at 13:23..
NoFiX
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4 - 09-06-2010, 13:25
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Quote:
Originally Posted by shodan View Post
This is, because nobody took care of converting the .ted and .vol files to .zip-Format and putting them into the distribution.
High expectations for a leaked beta. Regardless, if you're curious, early in beta there were talks of removing gametypes and missions from 1.40. Can you believe that ****? How ****ing retarded ...
 
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Mr. Hated
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5 - 09-06-2010, 14:06
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**** you nofix
 
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lemon
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6 - 09-06-2010, 14:11
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no **** you mr. hated
 
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NoFiX
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7 - 09-06-2010, 14:53
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Quote:
Originally Posted by Mr. Hated View Post
**** you nofix
i'm ****ing you up the ass with timescale
 
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shodan
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8 - 09-06-2010, 17:26
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Quote:
Originally Posted by NoFiX View Post
High expectations for a leaked beta.
Well, I had thought someone of the community would have noticed that. But i guess since all of the time LT is played, no one cares about those other good things in tribes anymore.
 
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lemon
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9 - 09-06-2010, 18:25
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Quote:
Originally Posted by shodan View Post
Well, I had thought someone of the community would have noticed that. But i guess since all of the time LT is played, no one cares about those other good things in tribes anymore.
Relax man. A lot of other mods use base maps. Not that many people use the leaked 1.40 so it's not really a big issue. Even when a base map is played on a base server it's never a DOX or Opencall map. People appreciate the work. Nofix does as well; I'm sure of it. You misinterpreted his reply.
 
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NoFiX
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10 - 09-06-2010, 19:58
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Quote:
Originally Posted by shodan View Post
Well, I had thought someone of the community would have noticed that. But i guess since all of the time LT is played, no one cares about those other good things in tribes anymore.
Missing maps were reported during beta. Like I said though, from the get go they ( Jaymz & Andrew ) were wanting to cut gametypes / maps.
 
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Plasmatic
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11 - 09-06-2010, 20:01
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I'm going to assume it was a misinterpretation. Some in the beta wanted to strip out all the extra shapes, gametypes and maps, NoFix and I argued to keep everything.
 
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S_hift
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12 - 09-06-2010, 23:16
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good work you two
 
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DaJ4ck3L
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13 - 09-07-2010, 01:07
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Originally Posted by S_hift View Post
good work you two
I agree.
 
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shodan
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14 - 09-07-2010, 08:13
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This is kind of unexpected behaviour for the TW-forums as I have read them so far.
People trying to understand each other and arguing instead of flaming. ;-p I got to re-read. :-)

I got that 1.40 is beta, but like any good forumwhore I tend to ignore facts that are in the way.
I just thought since the leak of beta there was enough time to recognize those bugs ...
But all I really wanted to do was to complain and to about nobody is playing base anymore.
Well that's that. now I got to move on to another thread to get some , since my own thread is hijacked with an on topic discussion!
 
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Laughing-Stork
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15 - 09-07-2010, 16:11
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base killed tribes. tribes went to heaven and found LT. now the two are best buds.
 
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NoFiX
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16 - 09-07-2010, 16:52
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USBase carried base/lt for years. People love the stats, cheat protection and proactive admins.

The demise of Tribes came the second bugs gave it all up.
 
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Laughing-Stork
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17 - 09-07-2010, 17:23
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I have never really messed with server stuff. But how hard/easy is it to get andrew's stathud to show @ end game screen?
 
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NoFiX
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18 - 09-07-2010, 17:54
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Andrew's stat hud is client-side.

The end of mission objective listing is an invisible listbox that displays formatted text. Each line is set individually, and the server has complete control over it's layout and style: centered, justified, colored, font, image, etc.

Creating the listing is real simple: loop thru clients, set the lines accordingly.

The difficulty is not in the listing, but in how you determine each stat.
 
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lemon
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19 - 09-07-2010, 21:42
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Quote:
Originally Posted by Laughing-Stork View Post
I have never really messed with server stuff. But how hard/easy is it to get andrew's stathud to show @ end game screen?
You would need to make changes in these files mainly. It's not that hard if you can code a little.

code.game.cs
code.scoring.cs
objectives.cs
 
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lemon
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20 - 01-04-2011, 12:32
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new link
 
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Last edited by lemon; 11-25-2011 at 18:18..
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