ET - Quake Wars Mod: Tribal Wars

What did the update say? Anyone still have it cached somewhere?
Basically: "It's a big project and we have few volunteers and things are going slow right now but it'll be totally awesome when it's done".

Pad that out to half a page and you got your reply.
 
What did the update say? Anyone still have it cached somewhere?

Ah no worries, I'll give a summarization in a new blog post. May as well do one of those anyway.

I'll also try to include a whole slew of some model renders and other things of that sort that are going into the game.
 
Update here:

http://www.twars.org/blog.php

And to some extent what Amadeus said is true. It's a volunteer project, so you can expect miracles from people who work on this in their spare time. I spend the majority of my free time working on the artwork for the project so I can't put up updates all the time.

I'm transitioning off of actually working on the artwork and moving more into the scripting areas of the project now. As I go along, the functionality of all the game elements should come together and we'll be that much closer to testing.
 
Why do you have bad looking weapons? Cant you make tribes looking weapons? Only with a few very few modifications only. That looks like it came from starwars or something. Not that I dislike but it would give..... other dimension to the project. idk
 
my care meter is at 0. This will end up like that shit project at renwerx. 7 years from now both of these volunteer projects will still be unfinished.
 
hell no. I prefer tomb raider's weapons

Lemon, iam so mind freak

126495495.jpg
 
Update: http://www.twars.org/blog.php

icepickshot.jpg


Also I had a question about possibly revising the blaster weapon:

I should say that one of the things that does have me wondering is the Blaster weapon. We all know that games like Tribes: Vengeance attempted their own version of the blaster, much like a shotgun. Personally, I wasn't too keen on the shotgun concept and never really saw it as a really useful tool when the range of your was an easy means of foiling an attack. Even the standard blaster weapon wasn't particularly useful outside of a few select situations so not very many people carried it. Right now in this mod, it's a weapon scarcely used because you're required to lead quite a bit with it, and it only fires one shot. If you hit someone, it can pay off big but it's generally not something you can be very consistent with and you may opt to use the Gatling Gun for it's better rate of fire. Personally I'm considering a slight change in the blaster and turning it into more of a classic rifle type weapon. Instead of shooting out a relatively slow moving projectile that isn't useful at longer ranges, this would fire a shot that would hit it's target instantaneously. It could also be used in a sniping capacity, but wouldn't deal the same amount of damage that a standard sniper rifle can. With these changes, it would be possible to hit targets more consistently at medium ranges, and would provide a means of hitting someone at a longer range than the Ion rifle or Gatling gun.

I'm not one for taking big changes lightly so some input is required to help me make up my mind. Which of the following options you prefer to see a blaster weapon with:

Option 1: Hitscan Projectile that hits it's target instantaneously. Moderate Damage, Slower rate of Fire. (similar to Shock Rifle from Unreal Tournament, without the secondary fire)

Option 2: Traveling Projectile that moves slowly. Higher Damage, Moderate Rate of Fire. (classic Blaster characteristics)


If anyone has any thoughts on the proposed change, you can comment here.
 
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Classic blaster.

The T1 blaster was the most useful of the bunch, especially considering the other special characteristics it had.

I think the T2 one did some neat stuff too, but I cannot remember.
 
repost from GD:
My thoughts on the blaster:

Reduce the draw time and increase the projectile speed a little bit if you're worried about effectiveness. Make it a sort of quick-finishing weapon.

While it definitely serves in a back-up capacity in T1, I often carry it around in place of Plasma for my outdoor medium and heavy loadouts for the ability to just whip it out and snap off a finishing shot. If you have the physics right and the projectile speed decent it should be able to serve a similar function. No, it's not a primary weapon, but it's certainly useful.

Making it hitscan would just make it annoying to have used on you imo. If you can't do anything to make the other person's shot miss/mess with their leading, it's not a weapon that belongs.
 
Rather than a blaster, why not switch it for a grenade launcher? In all tribes and tribes related games, the grenade launcher was vital for gameplay, and made it thoroughly more enjoyable. I think it would be a mistake not to include one.
 
I agree, a grenade launcher is preferable in a tribes-style game. Why not have both though? I think the blaster should be like the original, I never really liked the shot-gun style of T:V.
 
hi from down in australia

i am so stoked this project is still going strong, been playing since t1 and even play legions at times (yes desperate haha)

there is still a community who will play this for sure down here.....was a great t1 and even t2 community and legions gets some games too

u guys rock the look is perfect and i think ur attitude is great, dont listen to the naysayers on here :)

BRING BACK THE BEAGLE!!!
 
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