Like I said, I did not fine tune it yet. In fact, the line is ridiculously weak now, but that is only to allow for proper testing. If it breaks at the right moments, then I'll make it more resistant. That would be quite difficult though without any kind of feedback from people who have played the game.Sopo said:Yes it does break but it is only if your going like 300+ kph then boost away from the PoA (point of attachment).
YOU STOLE POST 500!!!!
Fixed that now.Amadeu5 said:Actually, I just noticed one more. Buy a mine and destroy it, buy another one. The game still tells you that you have 1 mine deployed.
Thanks... try hooking me up on MSN or AIM, because I'm always available on those when I'm at my comp... something I can't say about TW.Sopo said:Sure, ill help you out.
The RepairTurretDeployed.onDestroyed function was missing a destroyed check, so you could destroy the deployable several times before it was deleted.Amadeu5 said:Oh! Oh! Another one!
Destroying a repair turret with the rocket pod decreases the number of 'deployed' turrets by 3. So if you buy an RT, kill it with the rocket pod and buy another one, the game will say "Your team has -2 of 2 repair turrets deployed".