T:V loosing interest? Player count drops rapidly.

black label said:
No,you are the moron for thinking you know anyone online.

Well, I've met a lot of them IN PERSON, and talked to quite a few more over Ts2. I'd say that's a pretty good start towards knowing a decent number of people in the Tribes community.

I don't know you though, and am glad I don't, because you seem to be a effing idiot.

I certainly don't remember "black label" as an elite T1 name...
 
KnightMare said:
I will play it if I get good fps in matches just based on the simple fact that its tribes and no other FPS can come close.And if base becomes boring quickly after gold, this game is suppose to very very modable

It's not a Tribes, it's a strange hybrid. One of the most important things in T2 was the art of compensation of your movement at aiming. This was a sign of T2, imo as important as jetpack and skiing. Imagine Q3A without strafing, imagine UT without dodges. Could you? Noone will call such kind of game a "Q3A successor". T2 had 3 important things, one of them doesn't exist in T:V. For me, it's sufficient to write that T:V is not a true tribes game.
 
T1 demo had 3 game types, and 3 maps. Each map you only could play the gametype it was meant for. ie, Raindance was CTF, and only CTF.

I played that for 3 months, and never got tired of it. Finally I bought the game because I was owning everyone in the demo, and I realized if the demo was that much fun, the full game had to be even better.
 
[Khorne]Johnny X said:
Well, I've met a lot of them IN PERSON, and talked to quite a few more over Ts2. I'd say that's a pretty good start towards knowing a decent number of people in the Tribes community.

I don't know you though, and am glad I don't, because you seem to be a effing idiot.

I certainly don't remember "black label" as an elite T1 name...

Well thats because i have never used that name in t1 or t2 because it was already taken when i sighned up here.The fact that you dont know who i am doesnt change the fact that there are ALOT more t2 doods complaining about the useless things they want back in the game.Im in no way elite but it doesnt change the fact that i was in a top 5 clan corky.
 
black Label . ... How about you stop talking now.

A top 5 clan means nothing. Without context its just a number/placeholder that makes you feel better.

Johnny X saying he was in [Khorne] does hold value because people can then assosiate his name with an amazing clan full of great people who knew how to play the game of T1 better than most others.
 
sYs|yavor said:
It's not a Tribes, it's a strange hybrid. One of the most important things in T2 was the art of compensation of your movement at aiming. This was a sign of T2, imo as important as jetpack and skiing. Imagine Q3A without strafing, imagine UT without dodges. Could you? Noone will call such kind of game a "Q3A successor". T2 had 3 important things, one of them doesn't exist in T:V. For me, it's sufficient to write that T:V is not a true tribes game.

What's this one thing that doesn't exist in T:V, and did it exist in Tribes?
 
I am enjoying myself immensely in T:V. Sure there are some things that I wish were different of course, but the game is very fun for me. Of course, if my gaming pc wasn't recently upgraded I probably wouldn't like the game as much.

There are some obvious gripes about things scripters or devs may have some control over: the loadout system. Beyond stupid. T2's system was perfect, I don't know what the T:V team was trying to do with their system, introduce skill into changing setups?

In T2 you could quickly change on the fly. T:V's system is very slow and can only be done out of game or on the pad. (Hurry up with that station!) Also this ridiculous hold down ctrl press c press x press q etc. system is far more complicated than it had to be. T2 you pressed a button on the numberpad at any time and it remembered it each time you got on the pad. T:V does not remember which loadout you want. You have to choose it each time. Ok, that's not too bad from a regular pad, but deploying out of a rover...it's ridiculous.

I like and do not like the grappler. I like how it is used on Cavern. I do not like how it is used everywhere else as a speed booster from a dead stop to a constant direction changer on open dirt to swinging around like some futuristic uneven bars gymnastic event at the base area.

Lots of people I know bitch about how the grappler is used in competition is not what Tribes is all about. While I disagree with that assertion, I do not like it. It isn't fun. It ruins some of the best parts of tribes which is routes and chasing while strengthening the worst part of Tribes CTF: standoffs and turtles.

The vehicles are cartoonish and wax between worthless and overpowered. Maybe that's balance? The respawn time on them is difficult to predict. In competition they have very limited roles with the smaller team sizes and slow respawns. I wouldn't want to put a guy in the pilot role; most maps don't have more than 1 or 2 of the vehicles and once those are dead, he has to wait a good 2-3 minutes before getting in one again. In pubs they're just irritating.

We all know comp mode is bugged to hell and likely won't be fixed anytime soon.

The netcode is really not up to the standards of T1/T2. I never had a non-reg MA in T2. Never.

The maps are small and unbalanced.

Of course, all this being said...T2 took a year and a half to be playable. T:V is light years ahead of where T2 was at this stage.
 
black label said:
Well thats because i have never used that name in t1 or t2 because it was already taken when i sighned up here.The fact that you dont know who i am doesnt change the fact that there are ALOT more t2 doods complaining about the useless things they want back in the game.Im in no way elite but it doesnt change the fact that i was in a top 5 clan corky.

Top 5 in what shifter?

And there are more T2 guys complaining because more of them come here. There aren't that many original T1 players from the prime of T1 that frequent TW still, T1 comp was almost 6 years ago.
 
Harlequin_Jester said:
I am enjoying myself immensely in T:V. Sure there are some things that I wish were different of course, but the game is very fun for me. Of course, if my gaming pc wasn't recently upgraded I probably wouldn't like the game as much.

There are some obvious gripes about things scripters or devs may have some control over: the loadout system. Beyond stupid. T2's system was perfect, I don't know what the T:V team was trying to do with their system, introduce skill into changing setups?

so true.
 
Zxqv8 said:
What's this one thing that doesn't exist in T:V, and did it exist in Tribes?

You don't need to compensate your movement at aiming. Shooting in T:V is EXACTLY the same like in UT99 or Q1. It's a HUGE step back.
 
Sp!nfusor Salad said:
for once bigger maps are favored :eek:

Im glad, that eventually we will see less clustereff maps and more strategy and teamwork maps for compeition.

T1 and Classic had nothing against bigger maps

big maps weren't the problem, the problem was slow skiing

also i agree with HJ on everything including the cavern grapple. That is the only map where the grapple is balanced imo.
 
Forensic said:
T1 and Classic had nothing against bigger maps

big maps weren't the problem, the problem was slow skiing

also i agree with HJ on everything including the cavern grapple. That is the only map where the grapple is balanced imo.

what i like about Big Maps in T:V is we wont see these 20-3 scores anymore and may have traditional 5-4 and such scores.

its always been really cool having someone get a grab and you race out to escort hoping you wont hear a flag dropped signal.

Big Maps > Little maps.

of course little maps should be apart of Tribes, just not as much.
 
The little maps are definitely less fun than the bigger maps. I really love Isle that much better than all of the other maps.....

Cavern IMO, is the worst map of the bunch, but it has its moments.
 
sYs|yavor said:
You don't need to compensate your movement at aiming. Shooting in T:V is EXACTLY the same like in UT99 or Q1. It's a HUGE step back.
Do you mean that projectiles don't inherit momentum in T:V? They still do, but it might be a lesser amount than in T1 or T2. That's why people complain about being able to pass their own discs, etc. But if you just sidestep back and forth while aiming at say a building, you'll notice that projectiles do inherit momentum.
 
The problem is "T:V Base er um Beta, this game is mostly for Disc jockies and flag campers. This is why people have lost intrest. Then You have the people from T1 in here telling every one how their suppost to play this game. Saying our rules are the way this game should be played? "No one wants to be told how to play this game, or any other game!" The T2 people in here, are bitchin about things that arent in this game from T2, that they want in it? No one wants to hear that either. "If i was new, both of those things would turn me off". Plus 4 maps is all there is at this point, which gets boring fast ......not to mention the team stacking that goes on in the servers and the 5-6 flag campers who just sit there and wait for the cappers, " I mean all the server, too". People just get tired of all this shazbot.

I thought the object to get a community started was to welcome people and explain how to play the game and allow for them to learn? "I think the game has potential". we'll see when the game hit's the shelves on Oct 5th and some mods start popping up. This should peak the intrests of people again and split the T1 - T2 people comparison wars going on all over these forums, I hope!

--Fatal
 
700 yesterday? The most I have seen in the last week was 140. I have all servers listed. This was the FP "open" (but I had to join) beta copy. Am I playing an old version?
 
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