Koko said:Seems like T:V's harshest critics are from the T2 camp. Let's see, we no longer have concs, whiteouts, heat seeking rockets, lance, cameras, cloak pack, 2 types of deployable turrets and sensors, satchel, and in the case of Classic, the most newbiefied and easy skiing ever seen in tribes.
In my opinion, T:V has stripped away a lot of the fluff and stupidness that was in T2. Don't get me wrong, I played T2 and enjoyed it, but T:V seems to be more conducive to competitive play to me. I'm looking forward to ladder play after the retail release.
Now hopefully, the tourney mode, admin functions, DEMOS, non regs, server control and netcode will be fixed/improved for the gold release.
Edit: omg, word filter is out of control.
black label said:yup, most of the people from t2 complaining are saying they have played t1 and never have.go look for your satchel's and lances somewhere else.
black label said:yup, most of the people from t2 complaining are saying they have played t1 and never have.go look for your satchel's and lances somewhere else.
Antares Reign said:netcode
[Khorne]Johnny X said:I don't know who you are, but I've played both games and been on fairly competitive teams for both games. Nobody is complaining about satchels and lances being gone (you just made that up because you are a moron). I do see complaints about skiing still not being right and the depth of the game being hacked to Q3/Unreal level simplicity. T2 had so many options that I'll agree, it was a little too complex. Still, T1 has more depth than T:V does, and T1 is a fairly simple game once you break it down.
[Khorne]Johnny X said:I don't know who you are, but I've played both games and been on fairly competitive teams for both games. Nobody is complaining about satchels and lances being gone (you just made that up because you are a moron). I do see complaints about skiing still not being right and the depth of the game being hacked to Q3/Unreal level simplicity. T2 had so many options that I'll agree, it was a little too complex. Still, T1 has more depth than T:V does, and T1 is a fairly simple game once you break it down.
black label said:No,you are the moron for thinking you know anyone online.
blazindave said:I complained about it when they announced they werent going to have a satchel in the game...what really sucks now is with Thrax gone...we dont really have any contact with IG or sierra or whatever...I hope this game gets saved some how...
the lack of depth is scary...
Agreed. The grappler adds a whole new dimension to movement, and it seems some people don't think it was right to do so.Writer said:I still don't get what's wrong with the grappler. Every time I see someone complain about it or call for a nerf, I just go: "huh?"
The dev team intentionally put in non-jet air control (AKA drifting or gliding). It was put in because it is often intuitive to new players used to the air control of other FPS's, but also because it adds a subtle element to movement. It also fits in with their "easy to learn, hard to master" doctrine, in that drifting falls off with speed, so the faster you go, the less air control you'll have. The truly fast routes will be as difficult to pull off as ever.Forensic said:These are just extra forces that good players can use to their advantage everytime they hook a grapple onto something. I bet the devs don't even realise they are there and they've just been held over from UT2K4. (Think about how much air control you have on low-grav maps in UT2K4. You have that same kind of control in T:V. Not so in other tribes games.)
This also actually makes it really easy to nail routes perfectly, because you don't need jets to correct for hitting a jump poorly. Just get in the air over your jump, freefall and use the mid-air manuvering to nail the jump perfectly without jetting.
have you ever played t2 comp? are you that stupid?JohnClark said:Automated turrets != depth.
Shocklance != depth.
Satchels != depth.
T1 was deep because it didn't have those things. It was man on man, skill versus skill, and ultimately your game plan and execution of that game plan were what won the day, not your turret set up.
mc-fine said:So they made T2 with a whole lot more options and complexity. That obviously didn't work out too well. Then they went back closer to the old formula and threw in some new weapons and vehicles and now ppl say its too simple and doesn't bring enough to the table.