Zoolooman said:
Why would it be confusing?
I didn't say it would be confusing. I said it would not be easy to understand compared to a consistent solution.
Have you tested anything but 3 - 3 - 3 for an extended period of time?
In a sense, yes. Everyone here has played Tribes 1 and 2, which resulted in the following feedback: having to deal with more than 3 weapons on-the-fly (in addition to a jetpack, skiing, grenades and packs) can be confusing.
This is a long time before beta, where I can show you the theory that supports my stance on the subject.
While I respect the thought that you and others have put into it, I have to point out that we did our maths many months ago. As I said in one of my first posts in this thread, I asked you to fill in some blanks--not because we haven't filled them in ourselves, but because it's a lot of work to prepare the post that you prepared. And I already posted the theory behind it with T1 and T2 as examples.
I would think an extended test of 3 - 3 - 4 will convince any developer that likes the heavy armor exactly how much nicer it is for a player to have two staple and two speciality weapons
I don't know about that, and you're again assuming there are two staple weapons, but I'll see if I can arrange a test (no promises). Realize though that there's no single developer that must be convinced; there's a group of us.
Personally I'm intrigued by the idea of 2-3-4, for example. But I can tell you this for sure: there are potential Tribes players out there, possibly a lot of them, some of whom are developers, who in general find 3 weapons much more manageable than 5, or even 4, when you consider that at any given time you might also have to manage a pack and a deployable and grenades and jetpacking and skiing and possibly other stuff you don't know about yet.
Anyway, yeah, since it's a fairly easy change then we don't really have grounds to deny you an internal test. I'll see what I can stir up,
KP