Thrax speaks in VUGames T:V forum

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Hellsfury said:
?

Not True how? You were not allowed to buy another weapon if you mounted a Laser Rifle (as I remember), you could scavage another weapon which I took as an oversight, but you couldn't buy one. Or perhaps it wasn't the most restricted weapon? There was another?

Or C) All of the above.
Perhaps you were playing a mod? I played T1 way before any public beta, and there was never any limitation on the laser rifle other than eventually requiring the energy pack. Originally it used ammo and did not require the EPack. There may have been a bug in a build that prevented you from purchasing weapons, but it was never designed that way, and certainly not in the final game.
 
Thrax Panda said:
This is a great idea. It should be easy for someone to make a T1 or T2 mod that restricts weapons to 2/3/4 or 3/3/3 or 3/3/4 (and has you spawn in medium) for some quick testing to see what happens. I'd love to see feedback from you guys based on this.

Of course the weapons are different, but it would still be valuable. If for instance it was "pretty good, but the heavy felt just a bit weak" we could add health, or ammo, or make the mortar more deadly to even it out. If it totally makes heavies useless then maybe it's just a bad idea.
I'm in... someone hop to it, I don't code :p
 
Thrax Panda said:
Perhaps you were playing a mod? I played T1 way before any public beta, and there was never any limitation on the laser rifle other than eventually requiring the energy pack. Originally it used ammo and did not require the EPack. There may have been a bug in a build that prevented you from purchasing weapons, but it was never designed that way, and certainly not in the final game.


I must be getting old... my memory is failing me :( . I reinstalled T1 and played out of the box and you're right. BTW, I nearly cried seeing the impixelated rolling hills of software driven Stonehenge for the first time in years... this game still kicks ass .


So... who is working on the T1(V+) Mod? >:) .

If I might, I would suggest a simple twaeaking of the armours to a new Slot System, force spawning into Medium Armour but tweak his run speed and energy recharge times to more closely match Light Armour. I suggest the buffing for the medium simply because he is worthless as he is right now in T1, otherwise everythign else stay the same :).
 
I have the medium faster right now. I'm working on trying to make the light faster...but it's it's so light now that there's no reason to have an epack heh
 
I think if you just increased the rate he recharged his Energy bar he'd just become faster on his own without making the Light Look "slow" per-say. He'd certainly be better able to defend himself in a duel (he wouldn't run out of energy so quickly). Perhaps a touch more armour, but nothing dramatic.
 
Dunno about gravity, but you can change the mass of a player, which is basically like changing the gravity.
 
Theta-

Since T1 and T:V have different physics, I think it would be easiest to just improve the medium to 80% light agility and 80% heavy armor, then up the heavy to 120% health and strengthen all the weapons a tad.
 
Good idea. I was trying to make the medium have light traits and make the light a super light...but the new light is insanely fast. I'll try the 80% thing.
 
I'd also say weaken the light a tad and speed it up a tad.

We know the heavy is as fast as it is in T1 (Thrax has said so numerous times, that it's about the same speed). And we know the light is lighter than a T1 light, and faster. Maybe use the renegades Super-Light?


and Pyro, like I said, if you're in Light you shouldn't be fighting. and if I was in light, and fighting, and my opponent exploited my weakness, unless he had the flag, I'd probably move away. If he did exploit my weakness by taking to the air, I'd gren spam (if we have grens), try to MA, or, try to cut him off. He has to touch the ground at some point.

And yes, I am specializing the light. The light should be a specialized armor, not an all-rounder. The medium should be the all-rounder. The light should be a specialist, and the Heavy should be what you call when you need a show of force.

Oh, and if I knew how to code I'd help with the T1 Vengeance mod, but since I can't, put me down for trying it out
 
The reality is guys, we won't get anywhere near T:V balance or physics. The entire point of this is to make the medium OK to use, to very very roughly approximate the armor strengths, and then to play some Tribes with new weapon selections to see how it affects our play. Will a light work with only 2 weapon slots, etc.

Edit: Examples of why we can't mimic T:V balance include the lack of T:V vehicles, the chaingun and laser rifle not being limited, the COMPLETELY different pack system, etc. The only thing we can hope to test is versatility. Do we feel too restricted with only 2 light weapons? How does 3 for the medium and 4 for the heavy feel? How does only 3 for the heavy play out?
 
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Fair enough. Your suggestion is much better than Zooloo, though if he could make it a tad faster (hell, a quarter-half second less energy recharge time would probably do worlds of good) might even do the trick.
 
I messed around with this idea in T1. I sped up all the armors and weakened the light a bit. I also tinkered with the arming time for the GL and mortar a bit and sped up the rate of fire on the disc by a smidgeon.

Its been ages since I messed with it though and havent really ever toyed with Tribes 2's code so someone else needs to do it thats a little less rusty. It really (if memory serves) wouldnt take long to get a mod done with a few minimal changes once you find the appropriate points in the code to change. Restrict the number of weapon slots and tinker with the armor's speed and strength and voila....T:V testing ground :p

Not that I want to complicate things for the purpose of this test but it would be nice to test out some various timers on the grenades and mortar rounds. I would like to see them arm just a tad faster.
 
Theta said:
Dunno about gravity, but you can change the mass of a player, which is basically like changing the gravity.
Gravity's effect is constant regardless of mass, but that's a pretty common mistake. To help you remember, just picture whats-his-name dropping a big rock and a small rock from the top of a tower and both rocks hitting the ground at the same time.

Drag is what causes some objects to fall slower than others,
KP
 
Well, in my trials of trying to play Medium Armour, the fact that my energy recharges just slightly slower then "optimal", tended to hurt it most. Literally. You use alot of energy in a duel to avoid getting hit. Avoiding > Absorbing. Usually you'll (or I, in this case) will be ok, even though we're heavier and don't get as much airtime, as long as we can balance enough energy to simply use the Jets to avoid damage. That's a losing battle though because the rate at which you get energy back is too slow for the need at which you consume it just to stay alive. Soon after running out of Energy(which happens rather prompt-like), that's when Medium Armour will lose and get pounded into respawn. If you increased its recharge rate, you'd go miles farther on trying to make the class battleworthy (with alot less work) then toying with its mass or jet power and other variables.

Increase Recharge Speed.
Increase Armour Points.

Do that, and the Medium will move faster (its heavier mass will allow it to ski better) and survive alot longer.
 
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KineticPoet said:
Gravity's effect is constant regardless of mass, but that's a pretty common mistake. To help you remember, just picture whats-his-name dropping a big rock and a small rock from the top of a tower and both rocks hitting the ground at the same time.

Drag is what causes some objects to fall slower than others,
KP

wow, that helps a ton. By changing the mass, you have the change the jetpack energy, forward velocity, etc. By just changing the drag, you can make the player go faster without alot of work...now I have to toss everything I did :cry:

On a side note, this game balancing stuff sucks. Just changing a value 0.5 has a huge effect on a player. I hope you guys have a more efficient way of doing this than reopening tribes everytime you make a change. :p
 
If anyone is bored tomorrow (well it would be today I guess heh), here's what I have so far: http://gotcoffee2.homestead.com/files/TV.zip

I think the medium feels good. There's something about the light though...can't put my finger on it right now. So far, this is what's in it:

T:V Mod for T1

Version 0.1
-----------
*Medium is faster than base medium
*Medium walking speed is faster
*Light is slightly faster, but is weaker than base light
*Light walking speed is faster
*Heavy has a tad more life
*No ELF
*No mines
*All armors have 3 weapons for now
*Spawn in Medium armor

Hopefully in Version 0.2:
-Laser rifle will use ammo
-Boost for epack
-Tweak medium and light armors some more

I'm interested to see what happens without mine discing ;)
 
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