enDless_Delirium
Veteran X
pyrot3chnic said:By forcing people into medium, only to go light "when it's necessary," you're doing to the light what t1 did to the medium. It should be your choice which armor you want to use. As it's already been said, limiting weapons is not a good way to try balancing anything.
By the logic of the "it's your choice which armor you want to use" line, and the way it seems you are using it, then the light armor should've had 5 weapons so it could match the weapon versatility of the heavy, and the armor balancing would've been speed -> health ratios. Not saying thats how you meant it, just how it came across to me when I read it.
Dropping the light down to 2 weapons won't kill it. Just like giving the medium 4 weapons didn't give it life in Tribes 1 aside from as a farmer.
People will still use the light on defense (for sniping and chasing using CTF as an example) and for capping the flag on O.
In ball, it'll be used for offense as well, and I'm sure you'll see some people using them on D to try for interceptions.
It might not see as much use in T:V as it did in T1 and T2, but at the same time both the heavy and the light will be taking hits in play time for the medium to be able to become the "bread and butter" armor that the Devs seem to be going for with it.
I may be reading too much into it, but I think they're even trying to stress that with the armor designs. I really don't see that many people going into battle with a bodysuit, shoulder pads, and a jetpack.
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