triple said:Was worth a shot, fatty.
Careful. My sig might poop on you.
triple said:Was worth a shot, fatty.
triple said:Can we get a straight list/descriptions of each pack? Seems like all we have heard about is the energy and repair pack. And I sure as hell know those aren't the only 2 packs in the game.
Yeah it feels the same.MaD_ReBeL said:hmm so its fundamentally the same tribes sniper rifle we know and love its just changed. im mainly asking if its 'feel' is the same. i dont care if its hit scan or not just as long as its relative to the t1/t2 rifles.
It's the same as T1/T2. More energy = more damage.can you talki more about this if you dont mind? gamespot made it sound like there is a normal fire that does 'x' damage and charged up fire that does 'X' damage. if they are wrong could you more clearly explain it?
Yeah, there are weapons that only certain armors can use,im pressuming there are still class armor limits aka mortar?
Seconded...|MrSniper|Nyx said:An ide How about adjustable power levels for the rifle? Say through an option you can decide to have your rifle use all availible energy, or only energy to a certain point (40%, 50%, etc) and if you have less than that amount it will use all remaining energy. This would add another dynamic and allow the rifle to be a more usable weapon while moving, and adding variety to the damage and effectiveness on a per-person basis.
MaD_ReBeL said:let me see if i get this straight in theory i could snipe you, then instantly drain my energypack for the direction changing boost for a quick direction change/get away?
Marweas said:Not for awhile, I'm afraid. Gotta portion in all out so we keep getting coverage next year. Sry.
cool i was just curious since it was said earlier that packs have their own power. i could think of all kinds of dirty lil ways to exploit it if it didnt drain all the energyMarweas said:My understanding is that your sniper shot would drain your epack of energy as well as your armor (providing max damage) leaving you nothing for a boost.
AFAIK, there's no way to use less than all of your energy in a shot.
Marweas said:My understanding is that your sniper shot would drain your epack of energy as well as your armor (providing max damage) leaving you nothing for a boost.
AFAIK, there's no way to use less than all of your energy in a shot.
then a shocklance type weapon would be needed. a shield pack like that would be insanely powerful on a competent heavy.VaporTrail said:Shield: decreases damage taken from incoming shots. Active completely nullifies incoming shots damage, but drains power relative.
[/speculation]
triple said:Can I speculate?
you have the marketing pack. and what this pack does, is makes every other player in the server wait in anticipation of something, but it never delivers.
worst pack evar.
MaD_ReBeL said:then a shocklance type weapon would be needed. a shield pack like that would be insanely powerful on a competent heavy.
apparently youve never been on the receiving end of a relentless HO train.VaporTrail said:Thought heavies were going to be uber tough, but slow to move/ski (not ugh slow, just not light fast).
Besides, thought that was the whole reason for keeping the minedisk in.
MaD_ReBeL said:apparently youve never been on the end of a relentless HO train.
dude ... i told you not to tellMarweas said:Let's keep your private life out of this, shall we?
ahh Conc nade ... T2 player ... yeah youve never seen a HO trainVaporTrail said:Besides having a tough heavy just means you need the Conc nade to part him from his pack...
MaD_ReBeL said:dude ... i told you not to tell
hehe im gunna be in the seattle area in a month or so alex. lets get some coffee, or something a bit stronger
MaD_ReBeL said:will T:V have Conc nades? i havent been following T:V much.