uh, druids are actually one of the better healers against chain cc simply BECAUSE of hots... with abilities like swiftmend and lifebloom's pop heal, druids deal pretty well with long cc, since they are still healing while cc'd. all it takes is a half sec to pop another insta hot if the other team lets that cc drop for a split second. once cc breaks, druids are then able to pop a pretty hefty heal on top after having healed all that time. swiftmend crits will fill your life bar pretty quick
also, just because druids don't have BoF doesn't mean they aren't a good partner for melee. warrs actually do really well w/ druids. druids have the mobility/toughness to stay alive if they get targetted, and warrs obviously have the dmg output. if a druid gets cc'd, the warr (esp w/ the help of hots) has the durability to last
having played a druid, i honestly wouldn't ever want to play a pally. the practical roles for a pally are just so few. you heal, you heal, and you heal. sure you stun and judge ppl, bless your friends, dispel. but it's pretty bland. even if a druid is specced resto, you can cc, use your feral forms (feral charge, bash, maim, etc). there's a lot to do. and if you get tired of healing, you can just respec