knuckle said:That's a light. We didn't see any mediums in the video.
KillerONE said:No game was largely successful that started with 11 patches and the high-end computer requirement. (T2)
The T2 training missions did little to no good in actually helping new players.
T:V needs to be successful in 3 categories imo, in order of importance..
1. Stability
2. Performance (run with minimal detail loss on the majority systems made in the last 2 to 3 years)
3. Fun as hell.
I could add a 4th to my list, and that's introducing a system that helps the new player to function as a "Tribes" player. I think SP will be doing that, as well as the many changes to "streamline" Tribes gameplay. So I'll leave it out.
The relentless focus on physics is beyond me. Granted, I understand the importance of having a good physics system for Tribes, but we have lots of time before T:V release AND we have lots of tools to make those changes by the community after release if need be.
Expecting any more numbers than that of BF or UT is totally out of line. CS was a fluke and online numbers will never be duplicated by any game.
If T:V is successful, T:V 2 will probably be even MORE successful. But really, we are still waiting for our "first" Tribes game to introduce to the masses. Hopefully this ones it!
Colosus said:Hey guys, first time reading this thread. I can't go through all of it right now, but I'll try to get to it when I get home. I apologize for the crappy editing, it was my first movie. For those wondering why I did the grappling hook things split screen like that, it was because the original footage for those scenes were 320x240 so if I stretched them, it would have looked like shazbot, but I wanted to include them because they were interesting (and even funny with me crashing into a wall).
Look at it for what it is worth. We have a LOT more footage that we'll be sharing soon from E3... So keep your eyes peeled.
Colosus said:Hey guys, first time reading this thread. I can't go through all of it right now, but I'll try to get to it when I get home. I apologize for the crappy editing, it was my first movie. For those wondering why I did the grappling hook things split screen like that, it was because the original footage for those scenes were 320x240 so if I stretched them, it would have looked like shazbot, but I wanted to include them because they were interesting (and even funny with me crashing into a wall).
Look at it for what it is worth. We have a LOT more footage that we'll be sharing soon from E3... So keep your eyes peeled.
Crookram said:the thing i am wondering about is the raster-like barrier that appears when you fly very high. is that to indicate a boundary that *nobody* can pass, or is it to indicate the boundary outside of which the carrier will lose his flag? it would be dissappointing if you were physically unable to fly/jet to very high altitudes because of these barriers.
ZenTseTse said:i'd have to say it looks like a lot of fun.
#1: dear tribalwar movie editors - less music volume, thanks.
#2: way too much air time - t:v is lookin like an air sim, not an FPS
#3: way too much ambient light - t:v is lookin cartoonish and too bright
DOX said:Yeh no idea why they regressed to t1 style inventory, t2 had it perfected