Recent content by KineticPoet

  1. K

    Regarding dedicated servers

    There's a stripped down build of the dedicated server that we created for free download. This has no CD checking in it. This build is in VUG's hands for approval and distribution. It's unfortunate that this build is not already available to you, but I'm afraid I don't have any more...
  2. K

    Team affiliation delayed

    Rather than ship a system that isn't fully working and isn't as flexible as we'd like, we're delaying the ability to associate yourself with an "official" team and team tag. In the open beta you can see this feature at the bottom of your profile screen. In the released version of the game this...
  3. K

    How to make server filters work

    Download this file and put it into the same directory as your executable (which is C:\Program Files\VUGames\Tribes Vengeance\Program\Bin by default). This also serves as an example of how to make your own filters. http://www.tribalwar.com/vengeance/ServerFilters.ini Sorry, we forgot to...
  4. K

    Known issues with open beta

    We've fixed some problems internally that might not make it into open beta...apologies for these. This is not a comprehensive list. It's just a list of issues you're most likely to want to know about: If you change your controls, don't go back to the controls screen again! Your controls...
  5. K

    Tuning changes for 05, open beta

    Thanks to everyone for your ongoing feedback and bug reports. Here's a list of tuning changes that will be in version 05, which will also be the open beta. While it can be fun to think about these changes and comment on them before trying them, I encourage you to keep an open mind and give...
  6. K

    [T:V] The sensor system

    Each team has one sensor. If your sensor is active, all enemies show up on your radar and all enemies have indicators over their heads. If your sensor is inactive, no enemies show up on your radar and no enemies have indicators over their heads; however, all friendlies will still show up in...
  7. K

    [T1 release] - Tools to export terrain

    I'm not sure how useful these will be to anyone. I created them so we could compare and contrast T1 and T2 terrains within the Tribes: Vengeance engine. You could in theory use these tools to create exact replicas of T1 terrains in T2, or to experiment with using T1 terrains in UnrealEd, or...
  8. K

    David Grossman: Video games provide 2 out of 3 things needed to kill people

    Grossman is a retired Airborne ranger and psychology professor who travels the world preaching that video games, in particular violent FPS games, teach people to kill. A recent interview with him is here: http://diygames.com/news/index.php?mesid=314 Related TW threads that I could find are...
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