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Eve

Veteran XV
My partner has been looking for a new MMO and I know that a lot of people here really like EVE so I've been thinking about recommending it to him.

However, I know fuckall about it so I come to the all-knowing and powerful TW to answer my newblet questions.

1. Where do you buy it? Is it a download or can I go to Gamestop and pick it up?
2. What's the sub fee?
3. Is it good for both the casual and hardcore gamer?
4. What is the game about. I mean, I know that's a bit of a loaded question but what do you do? What kind of characters are there? How does it work.
5. Is it more PVE or PVP or a good balance of both?
6. Anything else one would need to know about the game before starting?
 
1. Downloaded off of www.eve-online.com
2. 19.95 to start; 14.95/month after that with package deals for 3 month periods
3. Yes, skill training is time based so you can not play for two weeks and still be training and getting better. The only grind is for isk but that scales up with your skill level as you get better.
4. The game is completely player driven. The devs have very little to do with the story. You can run missions killing npc's, run courier missions like a fedex delivery guy, kill random npc's out in space, mine, kill other players, pirate. It's completely open ended.
5. The TW guys only do PVE to pay for PVP. There is a safe region in the game where no pvp happens, so it's completely up to the player. You can go all PVE or all PVP or a mix of both.
6. If he starts, make sure he reads all the stickies on this forum. They help a ton. The game starts off slow just like any other mmo. Stick to a regiment of training and it will pay off so much in the end. The first op for pvp you go on gets you hooked right away. I was shaking for a good hour straight from our first engagement until about 20 minutes after it ended.

I've never been interested in any MMO. I've seen the others and they all seem so boring. This one gives your stuff in game a sense of value so losing it sucks, so you get a huge adrenaline rush when your shit is in danger.
 
chikaze emphasized the right sentence. :lol:

The two core characteristics of Eve to keep in mind:

1. When you die, you lose your shit. When you kill, you get their shit.

2. There are no "levels" in the standard RPG/D&D sense. This is a skills-based character system and you gain skills by training, which is a passive time investment (20 minutes or months, depending on skill and rank of skill).

Just to add to cuda's comments...

I've played an assortment of MMOs. I love the genre and think MMOs are the future of gaming (i await more MMOFPS). I've played WoW, Matrix, Ryzom, Star Wars, Planetside and RYL (i enjoyed them all).

WARNING: the 14 day trial of Eve can give a very, very, very bad impression of the game because somebody coming from another MMO who plays hard-core in spurts might find Eve exceptionally boring and repetitive.

The start of Eve IS boring and repetitive. YOu sorta have to grind a lot to make your initial money and on the other hand you have to WAIT for your skills to grow. As Cuda mentioned, skill leveling is based on time so it's REALLY great for casual players. However, somebody just diving into Eve can find this frustrating because well... you wont get shit and wont get to see shit in 14 days.

So, if you do the trial... know that 14 days doesnt let you see the heart of the game which is the outer regions, the pvp and the fun of space once you get nice ships and deeper into the economy and poilitics.
 
Also, it's hard to convey the great quantities of skills. You might get discouraged because you, starting now, will have a number of disadvantages compared to someone who started a year ago.

You'll never surpass the person who started a year ago in all areas of skill, unless that person quits for a while. Players are judged on the age of their character and on the skill points (SP) that character has accumulated. A certain age of character implies a certain number of skill points, and many corporations have a specific age or number of SP they require their applicants to have.

You can focus on a specific set of skills -- gunnery, for instance, and be better than 75% of the players in that specific area. After a while, most players round their skillsets out a little.

Also, EVERYthing is for sale inside the game. If you can find where it's sold, that is. You have to buy the skills you want. This means you won't be able to afford some skills for a while. This also means that if your focus is on pvp in gallente ships with a certain kind of turret and a certain kind of ammo, there's nothing stopping you from training up anchoring or industrial ship (hauler) use or another race's ship. Your character is really as free-form as you want him to be.

If you get killed, you respawn at the station where your clone is. You have to buy one of those too. They are sold in levels of quality, where the more expensive ones will hold more SP. If you don't have one when you get killed, they issue you one that can only hold very few SP, so you will probably lose a great deal of your training. If you haven't kept your clone up-to-date, then you'll lose SP down to what your clone can hold, taking out your highest skills first.

SP is actually way, way more important than anything you own or any amount of isk. The ability to do something, or do it well, is extremely, extremely valuble.

There are jump clones too, which basically enable you to respawn yourself across the galaxy and give you a way back to where you were. You don't have to worry about that at first. They're more of a convenience than anything.

Something else you actually can buy: Game time. Yep, you can use your ingame funds to buy a timecard from someone who spent IRL money to buy it. Thus, there is a legal and GM-sanctioned method for converting ISK to Dollars.

And don't forget about security status. Each system has a security level, from the high 1.0 to the low 0.0, decreasing by tenths. Security from 1.0 to 0.5 means the space police, Concord, is active in the system. If you're flying about anywhere in the system and someone goes and shoots you, they come by and blow him up real fast. There are also a large number of turrets around stations and gates which will shoot at people who do that too. In 0.4 to 0.1, there is no Concord, and the number of turrets around stations and gates decreases from 8 down to 2. In 0.0, there aren't even turrets around the gates.

Ok, I've told you way too much and prolly put you in over your head. Just remember: This game is only as complex as you want it to be. You can live a simple life as a miner in high-security, or you can be a pirate living on the edge out in 0.0. You can be a gate-camping pirate with a huge ship that can take the pounding from sentry turrets in lower security systems, or you can be a mission runner that flies all over the place, doing missions for the NPC corporations. You can even be a trader, someone who finds people selling something for a low price in one area, and buying for a high price in another, and shipping stuff from A to B.

Also, if you want to, you can join the Tribalwar chat channel ingame. A lot of us are in there, and we'll help you out and you can hang out with us. Having ppl you know ingame really makes it funner.

See you ingame.
 
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