bright post on eve-o

Jump to last post

Ender

ValtreX
Veteran XX
This was in a thread discussing the Infinity engine..

It is inevitable that others will jump on the EVE-online bandwaggon. Everything succesful will be copied, and every copy will have the one or other feature the original doesn't have. With the recent launch of EVE in China CCP jumped into the big league of MMOGs, it in not a small niche provider anymore. This will attract even more copycats, and with copycats I mean companies like EA or SOE, and little start-ups like that the OP pointed to, nobody knows yet.

UO was killed by EQ, EQ was killed by WoW, who knows what will kill WoW. The reason why they have been killed, was that they did not adapt. The games weren't evolutionized in depths, but only expanded in width. New games brought new ideas, which attracted the slowly getting boared audience from the existing MMOGs.

That is the challenge for CCP. Just adding blood lines, skills, ships, modules or regions will make the EVE universe broader, but would not add depth, would not fire up the curiosity of the existing player base, would not offer something nouvelle. Creating microgames within the framework of the existing game setup will only help so much.

EVE has the potential. Introduce real avatars and ship crews, let people walk around in ships or stations, and make planetside game - and battle - reality. That would be two or three completely new games, which would make EVE a true virtual world, would give the existing player base enough fresh experience to last for years, and would multiply the potential subscribers base with multiplying to address different wishes for an Sci-Fi based MMOG.

If CCP does not do that, others will do. Not next year, and not in three years, but in five or ten. It is on CCP whether they would be predator then, or prey.

Juwi Kotch

I was amazed, he hit it on the head.
 
haniblecter said:
Im worried that EVE will get soo popular that the game mechanics will just break. You can only have soo many people in one system.
Which is why you too can help prevent server lag by killing and podding every person you see. :devil:
 
I can still remember back before the Castor patch when 5k online at one time in Eve was a record. Not much lag back then but then again blobs were a unknown sight at that time.

The game has changed alot in the last 2 years. =(
 
The only thing I don't like so far are the paper avatars. A decent 3d avatar that I can use to walk around in a station would be cool.

Other than that I like what I see so far.

Except running missions, it puts me to sleep :|

But other than that,


























and a lack of prostitutes,,,
 
I'd get rid of the avatars altogether myself, they just cause lag, and I never look at them anyways. Being able to disable them client-side would even make me happy.
 
Back
Top