change chaingun 2 blaster by DC. - Page 4 - TribalWar Forums
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DC.
VeteranXV
Old
61 - 08-13-2018, 20:39
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Quote:
Originally Posted by Laughing-Stork View Post
either way we are looking @ the same end result, better players being rewarded for hitting either harder or more consistent shots. Accuracy is the best metric of skill dude..how is that stupid wtf? Players hitting more shots with a bigger lead = more skilled.
.
yes but the point is the ceiling is so much lower for the consistent accuracy at lower dps considering the chaingun is prolly close to hitscan 4 ppl who r just gonna optimize some fukin numbers in their config folder.

netest cant save you if you r using blaster unless u want to risk fuking up ur close range disc to a certain extent
 
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MaLicE
VeteranXX
Contributor
Old
62 - 08-13-2018, 20:56
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i like turtles
 
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Laughing-Stork
VeteranXV
Old
63 - 08-13-2018, 21:03
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Quote:
Originally Posted by DC. View Post
would this not severely fuk up discing netsettings if you attempted to optimize netset for blaster

unless u get a script to change netsettings based on weapons, but i think it would still look ****ed up.

if ppl have scripts to change netsettings based on weapon then fuk it it may be pointless
there are scripts for settings with individual weapons
 
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DC.
VeteranXV
Old
64 - 08-13-2018, 21:07
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Quote:
Originally Posted by Laughing-Stork View Post
there are scripts for settings with individual weapons
you mother ****ers

fuk
 
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Laughing-Stork
VeteranXV
Old
65 - 08-13-2018, 23:55
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I don't partake. Not sure how many do.
 
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Flipp
Veteran4
Old
66 - 08-14-2018, 11:47
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hopeful dat sn0 b dun cryn boutta cg smdh lol
 
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DC.
VeteranXV
Old
67 - 08-14-2018, 18:10
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we should sticky this thread and keep track of a list of ppl in favor of hitscan weapons with low dps in tribes games
 
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hablamos_cítricos
Member
Old
68 - 08-14-2018, 22:05
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tbh changing anything more at this point is stupid

chain is fine the way it is

just keep it lt or make an new mod yourself call it lt+ or something
 
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DC.
VeteranXV
Old
69 - 08-14-2018, 22:18
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we will add dare 2 that list
 
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rotochop
Member
Old
70 - 08-14-2018, 22:59
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i care so little about this game now im just trying to quit and move on
 
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hyung
VeteranXX
Old
71 - 08-15-2018, 02:56
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Quote:
Originally Posted by DC. View Post
netset significantly reduced the skill ceiling (or if it makes you feel better, everyone significantly improved and got closer to the ceiling) so you need to counterbalance that.
Quote:
Originally Posted by DC. View Post
this game was great cause of the high skill ceiling and striving to improve.

i think these are both really good points, i really agree with both of these. i wouldn't mind making the cg harder to use. we probably need to buff the damage if we did this. i don't know if we should mess with the other numbers though like rate of fire or the cone spread.
 
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Last edited by hyung; 08-15-2018 at 03:01..
Flipp
Veteran4
Old
72 - 08-15-2018, 16:08
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u suk chit no matta wut hung so git useta sl0rppinz o lern howta play 20yr old dedgaym smdh lol
 
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groove
VeteranXX
Old
73 - 08-15-2018, 21:08
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i thought chain cone spread was determined by the .exe and couldn't be altered via script or serverside etc

maybe im wrong i dont really know **** all about server stuff
 
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Laughing-Stork
VeteranXV
Old
74 - 08-15-2018, 21:28
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BulletData ChaingunBullet
{
bulletShapeName = "bullet.dts";
explosionTag = bulletExp0;
expRandCycle = 3;
mass = 0.05;
bulletHoleIndex = 0;

damageClass = 0; // 0 impact, 1, radius
damageValue = 0.11;
damageType = $ChaingunDamageType;

aimDeflection = 0.005;
muzzleVelocity = 425.0;
totalTime = 1.5;
inheritedVelocityScale = 1.0;
isVisible = false;

tracerPercentage = 1.0;
tracerLength = 30;
};
 
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groove
VeteranXX
Old
75 - 08-15-2018, 22:22
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what controls the cone in that, expRandCycle? or aimDeflection? 0.0005 seems like a very very narrow cone already

i dont feel like testing idk idc ****it

 
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hyung
VeteranXX
Old
76 - 08-15-2018, 22:45
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i thought we could alter it, i could be mistaken it's been a while

 
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Laughing-Stork
VeteranXV
Old
77 - 08-15-2018, 22:50
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Quote:
Originally Posted by Groove View Post
what controls the cone in that, expRandCycle? or aimDeflection? 0.0005 seems like a very very narrow cone already

i dont feel like testing idk idc ****it

it's aimdeflection. setting it to 0.0001 is lol

not entirely sure what expRandCycle is...didnt really test it.
 
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hyung
VeteranXX
Old
78 - 08-15-2018, 22:54
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my guess is it's the number of sides in the cone

anyway i think snow's point about raising the skill ceiling is a good one, but changing anything in the game is a big undertaking especially something as visceral as projectile speed
 
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rotochop
Member
Old
79 - 08-15-2018, 23:41
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rotochop
Member
Old
80 - 08-15-2018, 23:41
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give everyone 200 ping = 1998 fair
 
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