Tribes : Ascend

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T2 classic was great

unfortunately too many peoples' opinions had been formed by that point and it was too late to save it
 
sups lets make a super serious video using intense music


btw scissors beats paper in the first BE / DS battle
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You argument bears some logic. Map design was hideous. However it was clear that the developers listened to the griping of players of Tribes 1 who thought speed was out of control.

Step 1: Nerfed skiing
Step 2: Increase map size
Step 3: Increase Autotracking turrets speed and accuracy
Step 4: Rocket Launcher

All of these implementations were specifically put in to curb speed, to slow the game down. The only problem was they went too far and tipped the scales. A simple nerf to skiing caps would be perfectly fine were maps not huge. This is in line with your point, that smaller, less vehicle centric maps in T2 were playable.

However it does not take into account other aspects of the game like turrets. Nobody likes to be killed by automated base defenses, especially when the time it takes to arrive at said base is much longer than it takes to repair or deploy said defenses.

Tribes should never have a lull in the action. What made Tribes great was not the speed one could achieve by finding that perfect route, it was knowing that even with that perfect route you would have chasers after you. LT aside, clusterfucking aside, it was the constant motion that made it different from other FPS. By far my largest gripe about Tribes 2 base was that nothing would happen for minutes at a time.

The shitty map design was also used to help provide a reason for the vehicles which was supposed to offset the crappy player physics. Balancing players and vehicles is a huge pita.
 
T2 classic was great

unfortunately too many peoples' opinions had been formed by that point and it was too late to save it

By opinions that had been formed I hope you mean the ones that thought T2 crashed while installing, crashed while navigating the community features, and crashed while playing. Since these counted for the vast number of returns they're really the only opinions that mattered and they had nothing to do with the gameplay.
 
T2 classic was great

unfortunately too many peoples' opinions had been formed by that point and it was too late to save it

Classic split the T2 community in two and things started going downhill after that. Many of the base players didn't like it, and not enough new people came back. It split a smallish community into two tiny groups which whithered away.

Maybe things were just going south at that point anyway, but it seemed like there was a resurgence with classic which quickly fizzled out. Not long after there were only a handful of servers and a bunch of noobs walking around.

A perfect example of why modding isn't always the solution, especially for small communities.
 
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