So I got podded on the way to Isinokka...

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Veteran XX
:cry:

Code:
2006.02.05 07:20

Victim: Sepal
Alliance: None
Corp: State War Academy
Destroyed: Capsule
System: EC-P8R
Security: 0.0

Involved parties:

Name: Aragorn Elesar (laid the final blow)
Security: -1.7
Alliance: None
Corp: Sicarri Covenant
Ship: Sacrilege
Weapon: Bloodclaw Light Missile

Some faggot named Aragorn Elesar. That's what I get for cruisin' through 0.0 as a total noob. He jammed my warp, I didn't know you could do that (figures). I was going to have to go the LONG way around to get to TW HQ, guess I shoulda.

I had a shield booster on and afterburner; I didn't think I could get PK'ed so quickly. At least I had an alpha clone handy, just an annoying setback. Painful lesson today.
 
That's not so bad I got owned by 8 ships trying to go from PF-346 to Orvolle. They had a couple bubbles up and dropped me out of warp before I could jump.
 
welcome to EC-P8R, it's pretty much like that all day every day. try jumping to the EC warp gate at 100km+ out instead of the usual 15 until you get a bookmark for that gate, see if there are a ton of people in the system and if so you may as well not even try it because you will probably get podded before you get to the gate. neutrals are podded on sight in 0-sec

there is a tribalwar inc corp office at ibura, i think. joining that will get you into the deklein 0-sec region at least long enough to be able to join IRON, but if you're not in a corp and you cross paths with anyone in that area you are dead
 
This information ought to be added to the TribalWar Inc. sticky. NOOBS: STAY AWAY FROM (whatever the gate was I got podded at).

On the bright side, I used the insurance :twd: to upgrade to a new friggy. :clap:
 
if you need to go through ec- quite often then i suggest taking the time to make bookmarks 200+km away from the gate (and a few of them). I'm in PvP mode atm (PvPing in a nos-domi :sunny:) and my midwarps, safespots and instas make life so much easier.
 
Oh, and EC-P8R is one of the most dangerous systems in the game.

Unless you have an escort and are in a non-newb corp, stay away.
 
Nat Mav your TW PMs are full dude.

I had my autopilot set to allow naughty < 0.5 areas of the game. I actually was hanging out in .0 for awhile before I got attacked. I was hoping I could get away in time but those queers had technology I didn't even know existed to pod me. :idea:
 
There are a few ways to keep you from warping:

Warp scrambling: Using a mid-slot item, either a Warp Scrambler (-2 warp strength, 7.5KM range) or Warp Disruptor (-1 Warp strength, 20KM range)

Mobile Warp Disruptor: Commonly called a "bubble", this is a deployable device that comes in Small, Medium, and Large variants, with larger diameters for each size. It is impossible for any ship to initiate warp while inside the diameter of the Warp Disruptor field.

Bumping: Ramming a ship to prevent it from aligning to warp. This is usually only effective on slow, large ships.

Interdictors: Specialized Tech 2 ships that have a special ability to lauch Warp Disruptors, similar to small bubbles.


Ways to combat these tactics:

Warp core stabilzers: Low slot items that add +1 Warp strength for each one fitted. Effective *only* against Warp Scrambling described above.

MicroWarp Drive (MWD): Allows you to be fast enough (in some cases) to escape the range of Warp Scrambling, Bubbles, Ramming, and Interdictors, provided you aren't Stasis Webified (webbed), which cuts your maximum speed by 75% or more.

Fast alignment to warp: Smaller ships turn and accelerate more quickly than larger ones, and use of Nanofiber low slot modules can enhance this. The faster you can align and accelerate, the faster you can warp. This can prevent you from being Warp Scrambled in some cases, if you are in warp before thay can lock, and ramming attempts to a degree if they don't have time to close on you.

Electronic Counter Measures (ECM): Can be used to break the lock of a ship that is Warp Scrambling you.

Nosferatu: Energy vampire that drains the capacitor of the target ship. If you can drain the Warp Scrambler's cap, it will deactivate.

Fire back: Blow up whatever is keeping you from warping. They really get pissed when you blow up their bubbles, because they are expensive. Sometimes that alone can be satisfying enough to justify losing your ship.
 
BEAST420 said:
I think everyone on this board at one point has lost their ship or been podded in ec :lol:
Myself about
[strike]1[/strike] [strike]2[/strike] [strike]3[/strike] [strike]4[/strike] [strike]5[/strike] [strike]6[/strike] [strike]7[/strike] [strike]8[/strike] [strike]9[/strike] [strike]10[/strike] 11 times.
 
An inty that does 4000+ m/s is always a good thing when traveling through bad systems. Insta jump BMs also make life alot easier.

I believe I still have all the syndicate BMs that I made over 2 years ago. Give me a shout in game and I'll see if I can't get a set to you.
 
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