I agree. Those big-ass trails are distorting the perception of speed on the spinfusor disks. If you look closely, the disk is really not going that slow. Seems fairly decent speed at the moment, but it's really hard to judge without actually playing the game. Please please please make whatever you end up having stream behind the disk much shorter in length and way more transparent.Kendo said:You know what, I figure the disc speed might be perfect and the huge trail is whats distorting its sense of speed due to scale. Its like driving a car down an airplane runway compared to a backroad.
I'd really love to see what the disc looks like without the pacific ocean shooting out its ass.
As for the physics, well... I'm withholding judgement on that one 'till beta.
I need to be actually playing the game myself In my own fashion before I make any statements about manuverability, speed, and gravity.
I find it kind of frustrating to watch demos of other people play as it is.
I liked the smoke trails on the jets alot more than those new ones.
I'm sure it saves fps using the trails instead of particle efects, but geez! This is totally overkill on the glowy trails.
Luckily, I recall KP mentioning that the effects are changed on practically a daily basis, so i guess it's bound to change in one way or another.
Some variety would be good though.
Flag icon is good, having it there all the time is bad (for vets anyway)
Please at least have a server side setting if you are planning on catering to the newbies, or have it dissapear when it goes out of friendly sensor range/LOS.
Other than that, fantastic vid.
Obviously the game stil needs a bit of work, but it's nothing that can't be fixed with a bit of tweaking here and there. Good thing there are a few good months of bug squashing, graphics polishing and physics twiddleing left to go before release...
Can't wait to get my hands on that grappler