UbersChallenge5 problems on 1.40 by bugs_ - TribalWar Forums
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bugs_
VeteranXV
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1 - 05-03-2020, 11:11
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jjwtay mentioned that the UbersChallenge5 map crashes 1.40 and asked me to take a look at why that might be happening.

it turns out it is just an ordinary missing file problem - UbersChallenge5 is built on top of the OrionsBelt map from BrakeForce Mapping. The readme in ubermaps.zip doesn't mention this vital scrap of information.

On the server (assuming you are using 1.11 or 1.30 for the server) you would need to put a copy of OrionsBelt.ted and OrionsBelt.vol in the base\missions\ folder. DITTO FOR 1.11, 1.30, 1.31, OR x64 CLIENTS. Apparently this isn't a server side only map.

On the 1.40/1.41 client you would need to put 1.40 formatted OrionsBelt.ted and OrionsBelt.zip into your base\missions\ folder.

You may find both formats of these two files here:
http://ns2.pu.net/u5
 
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bugs_
VeteranXV
Old
2 - 05-03-2020, 11:16
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And don't forget to always restart the server after adding files and restart the client after adding files!
 
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jjwtay
VeteranXV
Old
3 - 05-03-2020, 21:20
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like i said in game Bugs u are my hero thank you.
 
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Milk-Man
VeteranXX
Old
4 - 05-03-2020, 21:24
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cool now make the jeffro maps not crush you when riding an elevator up
 
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bugs_
VeteranXV
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5 - 05-03-2020, 21:43
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My fav is when we play XtremeSki2 - it changes the elevator to a warp pad but rudely forgets to change it back. If we play Scarabrae afterwards someone walks into the elevator and

BAM BAM BAM

is thrown against the wall.
 
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Milk-Man
VeteranXX
Old
6 - 05-03-2020, 21:57
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lol
 
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bugs_
VeteranXV
Old
7 - 05-03-2020, 22:49
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Milk give me some more info on the Jeffro problem - which map.

Last time I dug into Jeffros maps it seemed that there were some missing pieces that were lost.
 
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RaNus
VeteranX
Old
8 - 05-03-2020, 23:52
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bugs you are a legend
 
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Exodus
VeteranXX
Old
9 - 05-29-2020, 21:34
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Pfft
 
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Plasmatic
VeteranXX
Contributor
Old
10 - 04-17-2021, 01:58
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Quote:
Originally Posted by bugs_ View Post
My fav is when we play XtremeSki2 - it changes the elevator to a warp pad but rudely forgets to change it back. If we play Scarabrae afterwards someone walks into the elevator and

BAM BAM BAM

is thrown against the wall.
Yeah, always hated that nonsense.

Set a unique name in the .mis for the thing you want to act funky, then define a function for it at the end of the .mis

Code:
		instant StaticShape "Stand1" {
			dataBlock = "Flagstand";
			name = "BigBlueTele";
			position = "-284.701 -941.113 224.64";
			rotation = "0 -0 0.239992";
			destroyable = "True";
			deleteOnDestroy = "False";
		};
function BigBlueTele::onCollision(%this,%obj)
{
		messageall(1,"butts");
}
 
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