// The official Tasha AI bot created by DeadTaco 2007
// If you use any part of this script, then PLEASE give me some credit.
// I spent a LOT of time on this, and recognition would be much appreciated.
// Note: The weapons used by these bots are weapons from the Reality Bites mod.
// You must change them to weapons used in your mod to get them to function
// Correctly. This also goes for the grenades they throw.
// Here's how these function works:
// CreateEvilArmy(%clientID) - Creates an army that the client can control. These bots are dumb
// and don't fly or throw grenades. They just stand there until you give them orders.
// Please note, you must change their weapon to something that your mod uses.
// CreateReinforcements(%botpad); - Creates respawning bots at an object (botpad - can be any object). It will check if the
// bot is still alive after 45 seconds. If not, it spawns another one to take its place.
// CreateZombie(%object) - Places a dumb bot at an object and gives it whatever weapon you program it with.
// CreateGenericBot(%object) - Places a dumb bot at an object with no weapon
// CreateFreelanceArmy(%clientID) - Creates an army of realistic fighting bots at the client's position.
// They fly, throw grenades, and yell insults. They are extremely tough to fight.
// CreateSpearArmy(%clientID) - Creates an army of bots that will stick to a single weapon and not toss grenades.
// CreateLanceArmy(%clientID) - Creates an army of bots that will stick to yet another single weapon and not toss grenades.
// CreateSpearSolo(%clientID) - Creates a single bot with a single weapon. It flies, but doesn't use grenades
SoundData TashaHelp
{
wavFileName = "female2.whelp.wav";
profile = Profile3dFar;
};
SoundData TashaTarget
{
wavFileName = "female2.wtgtacq.wav";
profile = Profile3dFar;
};
SoundData TashaAttack
{
wavFileName = "female2.wattac2.wav";
profile = Profile3dFar;
};
SoundData TashaOops
{
wavFileName = "female2.woops1.wav";
profile = Profile3dFar;
};
SoundData TashaYooHoo
{
wavFileName = "female2.wtaunt1.wav";
profile = Profile3dFar;
};
SoundData TashaGetSome
{
wavFileName = "female2.wtaunt4.wav";
profile = Profile3dFar;
};
SoundData TashaHi
{
wavFileName = "female2.whello.wav";
profile = Profile3dFar;
};
function TashaFly(%aiName, %flytime)
{
%id = AI::GetID(%AIName);
%loc = gamebase::getposition(%id);
if(%loc != "0 0 0" && %flytime > 0)
{
%vel = Item::getVelocity(%id);
%velZ = getWord(%vel,2);
%velx = getWord(%vel,0);
%vely = getWord(%vel,1);
// Check if the Tasha is going too high.
// If she is, stop those thrusters!
if(%velz > 35)
{
%flytime = 1;
}
%flytime--;
$DoingChore[%Id] = true;
schedule("TashaFly(" @ %ainame @ ", " @ %flytime @ ");",0.1);
Player::applyImpulse(%id, "0 0 22");
Player::setAnimation(%id, 19);
ixApplyKickback(%id, -6, 15);
}
else if (%flytime < 2 && %loc != "0 0 0")
{
$DoingChore[%id] = false;
}
}
function TashaHunt(%aiName)
{
if($Guarding[%aiName] == true)
return false;
%chore = floor(getRandom() * 6);
%id = AI::GetID(%AIName);
%loc = gamebase::getposition(%id);
if(%loc != "0 0 0")
{
%vel = Item::getVelocity(%id);
%velZ = getWord(%vel,2);
%velx = getWord(%vel,0);
%vely = getWord(%vel,1);
// Check if the Tasha is falling at an unsafe speed.
// If she is, hit those thrusters!
if(%velz < -18)
{
if(!$DoingChore[%id])
TashaFly(%aiName, 25);
}
if(%loc != "0 0 0")
{
schedule("TashaHunt(" @ %ainame @ ");",1);
if(!$DoingChore[%id])
{
if(%chore == 1)
{
TashaFly(%aiName, 25);
TashaRoam(%aiName);
}
if(%chore == 2)
{
TashaThrowGrenade(%aiName);
}
else if(%chore == 3)
{
TashaFly(%aiName, 25);
TashaRoam(%aiName);
}
else if(%chore == 4 && !$SpearOnly[%id] && !$LanceOnly[%id])
{
TashaSwitchWeapon(%aiName);
}
else if(%chore == 5)
{
TashaSpeak(%aiName);
}
}
}
}
else
{
// Tasha disappeared! Do something here if you want.
}
// messageall(1, "Chore: " @ %chore @ " DoingChore: " @ $DoingChore[%aiId]);
}
function TashaRoam(%aiName)
{
if($Guarding[%aiName] == true)
return false;
%id = AI::GetID(%AIName);
%loc = gamebase::getposition(%id);
if(%loc != "0 0 0")
{
%gotoMarker = GameBase::getPosition(%id);
%xPos = getWord(%gotoMarker, 0) + (floor(getRandom() * 50)-25);
%yPos = getword(%gotoMarker, 1) + (floor(getRandom() * 50)-25);
%zPos = 0;
%aiGotoPos = %xPos @ " " @ %yPos @ " " @ %zPos;
AI::DirectiveWaypoint(%aiName, %aiGotoPos, 1);
}
else
{
// $DoingChore[%id] = false;
}
}
function TashaSpeak(%aiName)
{
%id = AI::GetID(%AIName);
%loc = gamebase::getposition(%id);
if(%loc != "0 0 0")
{
%rnd = floor(getRandom() * 12);
if(%rnd == 0)
playSound(TashaHelp, GameBase::getPosition(%id));
if(%rnd == 1)
playSound(TashaTarget, GameBase::getPosition(%id));
if(%rnd == 2)
playSound(TashaOops, GameBase::getPosition(%id));
if(%rnd == 3)
playSound(TashaYoohoo, GameBase::getPosition(%id));
if(%rnd == 4)
playSound(TashaGetsome, GameBase::getPosition(%id));
if(%rnd == 5)
playSound(TashaHi, GameBase::getPosition(%id));
}
}
function TashaSwitchWeapon(%aiName)
{
%id = AI::GetID(%AIName);
%loc = gamebase::getposition(%id);
if(%loc != "0 0 0")
{
%switch = floor(getRandom() * 11);
if(%switch == 0)
{
AI::callWithId(%AIName, Player::setItemCount, musket, 1);
AI::callWithId(%AIName, Player::setItemCount, musketammo, 5000);
AI::callWithId(%AIName, Player::mountItem, musket, 0);
}
else if(%switch == 1)
{
AI::callWithId(%AIName, Player::setItemCount, RocketLauncher, 1);
AI::callWithId(%AIName, Player::setItemCount, RocketAmmo, 10);
AI::callWithId(%AIName, Player::mountItem, RocketLauncher, 0);
}
else if(%switch == 2)
{
AI::callWithId(%AIName, Player::setItemCount, GrenadeLauncher, 1);
AI::callWithId(%AIName, Player::setItemCount, GrenadeAmmo, 50);
AI::callWithId(%AIName, Player::mountItem, GrenadeLauncher, 0);
}
else if(%switch == 3)
{
AI::callWithId(%AIName, Player::setItemCount, GrenadeLauncher, 1);
AI::callWithId(%AIName, Player::setItemCount, GrenadeAmmo, 50);
AI::callWithId(%AIName, Player::mountItem, GrenadeLauncher, 0);
}
else if(%switch == 4)
{
AI::callWithId(%AIName, Player::setItemCount, Gasser, 1);
AI::callWithId(%AIName, Player::setItemCount, GasserAmmo, 1000);
AI::callWithId(%AIName, Player::mountItem, Gasser, 0);
}
else if(%switch == 5)
{
AI::callWithId(%AIName, Player::setItemCount, musket, 1);
AI::callWithId(%AIName, Player::setItemCount, musketammo, 5000);
AI::callWithId(%AIName, Player::mountItem, musket, 0);
}
else if(%switch == 6)
{
AI::callWithId(%AIName, Player::setItemCount, BerettaSMG, 1);
AI::callWithId(%AIName, Player::setItemCount, BerettaSMGAmmo, 1000);
AI::callWithId(%AIName, Player::mountItem, BerettaSMG, 0);
}
else if(%switch == 7)
{
AI::callWithId(%AIName, Player::setItemCount, Glock, 1);
AI::callWithId(%AIName, Player::setItemCount, GlockAmmo, 1000);
AI::callWithId(%AIName, Player::mountItem, Glock, 0);
}
else if(%switch == 8)
{
AI::callWithId(%AIName, Player::setItemCount, Ruger, 1);
AI::callWithId(%AIName, Player::setItemCount, RugerAmmo, 1000);
AI::callWithId(%AIName, Player::mountItem, Ruger, 0);
}
else if(%switch == 9)
{
AI::callWithId(%AIName, Player::setItemCount, ShotgunSlug, 1);
AI::callWithId(%AIName, Player::setItemCount, ShotgunSlugAmmo, 1000);
AI::callWithId(%AIName, Player::mountItem, ShotgunSlug, 0);
}
else if(%switch == 10)
{
AI::callWithId(%AIName, Player::setItemCount, Blaster, 1);
AI::callWithId(%AIName, Player::setItemCount, EagleAmmo, 1000);
AI::callWithId(%AIName, Player::mountItem, Blaster, 0);
}
}
else
{
}
}
function CreateEvilArmy(%clientID)
{
if(GameBase::getPosition(%clientID) == "0 0 0")
{
client::sendmessage(%clientid, 1, "You must be spawned in to do that!");
return;
}
for(%i = 0; %i < 10; %i++)
{
%Botname = "Soldier " @ $numAI;
%spawnMarker = GameBase::getPosition(%clientID);
%xPos = getWord(%spawnMarker, 0) + (floor(getRandom() * 30)-15);
%yPos = getword(%spawnMarker, 1) + (floor(getRandom() * 30)-15);
%zPos = getWord(%spawnMarker, 2) + 5;
%rPos = GameBase::getRotation(%clientID);
%team = GameBase::getTeam(%clientID);
$NumAI++;
%AIName = "Tasha" @ $NumAI;
%aiSpawnPos = %xPos @ " " @ %yPos @ " " @ %zPos;
AI::Spawn(%aiName, lfemale, %aiSpawnPos, "0 0 0", %BotName, "female2");
echo("ADMINMSG: The bot " @ %botname @ " : " @ %aiName @ " is an evil army for " @ %clientid @ " at " @ %aiSpawnPos);
%id = AI::getId( %AIname );
GameBase::setTeam(%id, %team);
AI::setVar( %AIname, iq, 150 );
AI::setVar( %AIname, attackMode, 0);
// AI::DirectiveTarget(%AIname, %Victim);
AI::callWithId(%AIname, Player::setItemCount, klashnikov, 1);
AI::callWithId(%AIname, Player::setItemCount, klashnikovammo, 5000);
AI::callWithId(%AIname, Player::setItemCount, shieldbeacon, 5000);
AI::callWithId(%AIname, Player::setItemCount, originalgrenade, 5000);
AI::callWithId(%AIname, Player::mountItem, klashnikov, 0);
AI::SetVar( "*", triggerPct, 0.23 );
AI::setVar( "*", SpotDist, 500);
AI::SetAutomaticTargets(%AIName);
AI::setVar( %aiName, attackMode, 1);
$DoingChore[%id] = true;
$SpearOnly[%id] = true;
$Guarding[%id] = true;
}
}
function CreateReinforcements(%botpad)
{
%Botname = GetBotName(%botpad);
%Botname = "A base sniper";
%spawnMarker = %loc;
%xPos = getWord(%spawnMarker, 0);
%yPos = getword(%spawnMarker, 1);
%zPos = getWord(%spawnMarker, 2) + 5;
%team = GameBase::getTeam(%botpad);
$NumAI++;
%AIName = "Tasha" @ $NumAI;
$BotPadBot[%botpad] = %AIName;
%aiSpawnPos = %xPos @ " " @ %yPos @ " " @ %zPos;
AI::Spawn(%aiName, lfemale, %aiSpawnPos, "0 0 0", %BotName, "female2");
echo("ADMINMSG: The bot " @ %botname @ " : " @ %aiName @ " spawned at a barracks " @ %botpad @ " at " @ %aiSpawnPos);
%id = AI::getId( %AIname );
GameBase::setTeam(%id, %team);
AI::setVar( %AIname, iq, 120 );
AI::setVar( %AIname, attackMode, 0);
AI::callWithId(%AIname, Player::setItemCount, Klashnikov, 1);
AI::callWithId(%AIname, Player::setItemCount, Klashnikovammo, 5000);
AI::callWithId(%AIname, Player::mountItem, Klashnikov, 0);
AI::SetVar(%AIname, triggerPct, 0.23 );
AI::setVar(%AIname, SpotDist, 400);
AI::SetAutomaticTargets(%AIName);
AI::setVar( %aiName, attackMode, 1);
$DoingChore[%id] = true;
$SpearOnly[%id] = true;
$Guarding[%id] = true;
}
function BotPadCheck(%botpad)
{
%loc = gamebase::getposition(%botpad);
if(%loc != "0 0 0")
{
%id = AI::getId( $BotPadBot[%botpad]);
%botloc = gamebase::getposition(%id);
// See if our bot has been killed. If so, respawn within 45 seconds.
if(%botloc == "0 0 0")
{
CreateReinforcements(%botpad, %loc);
}
schedule("BotPadCheck(" @ %botpad @ ");",45);
}
}
function CreateZombie(%obj)
{
rbDebug("FS: CreateZombie");
%loc = gamebase::getposition(%obj);
%Botname = "A heavily armed zombie";
%spawnMarker = %loc;
%xPos = getWord(%spawnMarker, 0);
%yPos = getword(%spawnMarker, 1);
%zPos = getWord(%spawnMarker, 2) + 5;
%team = GameBase::getTeam(%obj);
$NumAI++;
%AIName = "Tasha" @ $NumAI;
%aiSpawnPos = %xPos @ " " @ %yPos @ " " @ %zPos;
AI::Spawn(%aiName, lfemale, %aiSpawnPos, "0 0 0", %BotName, "female2");
echo("ADMINMSG: The bot " @ %botname @ " : " @ %aiName @ " is a zombie " @ %botpad @ " at " @ %aiSpawnPos);
%id = AI::getId( %AIname );
GameBase::setTeam(%id, -1);
AI::setVar( %AIname, iq, 120 );
AI::setVar( %AIname, attackMode, 0);
AI::callWithId("*", Player::setItemCount, musket, 1);
AI::callWithId("*", Player::setItemCount, musketammo, 15000);
AI::callWithId("*", Player::mountItem, musket, 0);
AI::callWithId("*", Player::setItemCount, shieldbeacon, 5000);
AI::callWithId("*", Player::setItemCount, originalgrenade, 5000);
AI::SetVar( "*", triggerPct, 0.23 );
AI::setVar( "*", SpotDist, 400);
AI::SetAutomaticTargets(%AIName);
AI::setVar( %aiName, attackMode, 1);
$DoingChore[%id] = true;
$SpearOnly[%id] = true;
$Guarding[%id] = true;
rbDebug("FE: CreateZombie");
}
function CreateGenericBot(%obj)
{
%loc = gamebase::getposition(%obj);
%Botname = GetBotName(%obj);
%spawnMarker = %loc;
%xPos = getWord(%spawnMarker, 0);
%yPos = getword(%spawnMarker, 1);
%zPos = getWord(%spawnMarker, 2);
%team = GameBase::getTeam(%obj);
$NumAI++;
%AIName = "Tasha" @ $NumAI;
%aiSpawnPos = %xPos @ " " @ %yPos @ " " @ %zPos;
AI::Spawn(%aiName, lfemale, %aiSpawnPos, "0 0 0", %BotName, "male2");
echo("ADMINMSG: The bot " @ %botname @ " : " @ %aiName @ " is generic bot " @ " at " @ %aiSpawnPos);
%id = AI::getId( %AIname );
%id.isHMBot = false;
$hmBot[%id] = false;
GameBase::setTeam(%id, -1);
AI::setVar( %AIname, iq, 120 );
AI::setVar( %AIname, attackMode, 0);
AI::callWithId("*", Player::setItemCount, musketammo, 15000);
AI::callWithId("*", Player::setItemCount, shieldbeacon, 5000);
AI::callWithId("*", Player::setItemCount, originalgrenade, 5000);
AI::SetVar( "*", triggerPct, 0.23 );
AI::setVar( "*", SpotDist, 650);
AI::SetAutomaticTargets(%AIName);
AI::setVar( %aiName, attackMode, 1);
$DoingChore[%id] = true;
$SpearOnly[%id] = true;
$Guarding[%id] = true;
}
function CreateFreelanceArmy(%clientID)
{
if(GameBase::getPosition(%clientID) == "0 0 0")
{
client::sendmessage(%clientid, 1, "You must be spawned in to do that!");
return;
}
if(%clientID.hasArmy)
{
%clientId.hasArmy = true;
centerprint(%clientId, "<jc><f2>YOU ALREADY SPAWNED AN ARMY!", 5);
}
else
{
%clientId.hasArmy = true;
schedule(%clientID @ ".hasArmy = false;",60);
for(%i = 0; %i < 10; %i++)
{
%Botname = GetBotName(%ClientID);
%spawnMarker = GameBase::getPosition(%clientID);
%xPos = getWord(%spawnMarker, 0) + (floor(getRandom() * 10)-5);
%yPos = getword(%spawnMarker, 1) + (floor(getRandom() * 10)-5);
%zPos = getWord(%spawnMarker, 2) + 5;
%rPos = GameBase::getRotation(%clientID);
echo("ADMINMSG: The bot " @ %botname @ " : " @ %aiName @ " Joined the game.");
%team = GameBase::getTeam(%clientID);
$NumAI++;
%AIName = "Tasha" @ $NumAI;
// %AIName = %Botname @ $NumAI;
%aiSpawnPos = %xPos @ " " @ %yPos @ " " @ %zPos;
AI::Spawn(%aiName, lfemale, %aiSpawnPos, "0 0 0", %BotName, "female2");
%id = AI::getId( %AIname );
GameBase::setTeam(%id, -1);
AI::setVar( %AIname, iq, 120 );
AI::setVar( %AIname, attackMode, 0);
AI::DirectiveTarget(%AIname, %Victim);
AI::callWithId("*", Player::setItemCount, gasser, 1);
AI::callWithId("*", Player::setItemCount, gasserAmmo, 5000);
AI::callWithId("*", Player::mountItem, gasser, 0);
AI::SetVar( "*", triggerPct, 0.23 );
AI::setVar( "*", SpotDist, 400);
AI::SetAutomaticTargets(%AIName);
$DoingChore[%id] = false;
TashaHunt(%aiName);
TashaRoam(%aiName);
$SpearOnly[%id] = false;
}
}
}
function CreateSpearArmy(%clientID)
{
if(GameBase::getPosition(%clientID) == "0 0 0")
{
client::sendmessage(%clientid, 1, "You must be spawned in to do that!");
return;
}
if(%clientID.hasArmy)
{
%clientId.hasArmy = true;
centerprint(%clientId, "<jc><f2>YOU ALREADY SPAWNED AN ARMY!", 5);
}
else
{
for(%i = 0; %i < 10; %i++)
{
%clientId.hasArmy = true;
schedule(%clientID @ ".hasArmy = false;",60);
%Botname = GetBotName(%ClientID);
%spawnMarker = GameBase::getPosition(%clientID);
%xPos = getWord(%spawnMarker, 0) + (floor(getRandom() * 10)-5);
%yPos = getword(%spawnMarker, 1) + (floor(getRandom() * 10)-5);
%zPos = getWord(%spawnMarker, 2) + 5;
%rPos = GameBase::getRotation(%clientID);
echo("ADMINMSG: The bot " @ %botname @ " : " @ %aiName @ " Joined the game.");
%team = GameBase::getTeam(%clientID);
$NumAI++;
%AIName = "Tasha" @ $NumAI;
// %AIName = %Botname @ $NumAI;
%aiSpawnPos = %xPos @ " " @ %yPos @ " " @ %zPos;
AI::Spawn(%aiName, lfemale, %aiSpawnPos, "0 0 0", %BotName, "female2");
%id = AI::getId( %AIname );
GameBase::setTeam(%id, -1);
AI::setVar( %AIname, iq, 120 );
AI::setVar( %AIname, attackMode, 0);
AI::DirectiveTarget(%AIname, %Victim);
AI::callWithId("*", Player::setItemCount, gasser, 1);
AI::callWithId("*", Player::setItemCount, gasserAmmo, 5000);
AI::callWithId("*", Player::mountItem, gasser, 0);
AI::SetVar( "*", triggerPct, 0.23 );
AI::setVar( "*", SpotDist, 400);
AI::SetAutomaticTargets(%AIName);
$DoingChore[%id] = false;
$SpearOnly[%id] = true;
TashaHunt(%aiName);
TashaRoam(%aiName);
}
}
}
function CreateLanceArmy(%clientID)
{
if(GameBase::getPosition(%clientID) == "0 0 0")
{
client::sendmessage(%clientid, 1, "You must be spawned in to do that!");
return;
}
if(%clientID.hasArmy)
{
%clientId.hasArmy = true;
centerprint(%clientId, "<jc><f2>YOU ALREADY SPAWNED AN ARMY!", 5);
}
else
{
for(%i = 0; %i < 10; %i++)
{
%clientId.hasArmy = true;
schedule(%clientID @ ".hasArmy = false;",60);
%Botname = GetBotName(%ClientID);
%spawnMarker = GameBase::getPosition(%clientID);
%xPos = getWord(%spawnMarker, 0) + (floor(getRandom() * 10)-5);
%yPos = getword(%spawnMarker, 1) + (floor(getRandom() * 10)-5);
%zPos = getWord(%spawnMarker, 2) + 5;
%rPos = GameBase::getRotation(%clientID);
echo("ADMINMSG: The bot " @ %botname @ " : " @ %aiName @ " Joined the game.");
%team = GameBase::getTeam(%clientID);
$NumAI++;
%AIName = "Tasha" @ $NumAI;
%aiSpawnPos = %xPos @ " " @ %yPos @ " " @ %zPos;
AI::Spawn(%aiName, lfemale, %aiSpawnPos, "0 0 0", %BotName, "female2");
%id = AI::getId( %AIname );
GameBase::setTeam(%id, -1);
AI::setVar( %AIname, iq, 120 );
AI::setVar( %AIname, attackMode, 0);
AI::DirectiveTarget(%AIname, %Victim);
AI::callWithId("*", Player::setItemCount, flaregun, 1);
AI::callWithId("*", Player::setItemCount, grenadeAmmo, 5000);
AI::callWithId("*", Player::mountItem, flaregun, 0);
AI::SetVar( "*", triggerPct, 0.23 );
AI::setVar( "*", SpotDist, 400);
AI::SetAutomaticTargets(%AIName);
$DoingChore[%id] = false;
$LanceOnly[%id] = true;
TashaHunt(%aiName);
TashaRoam(%aiName);
}
}
}
function CreateSpearSolo(%clientID)
{
if(GameBase::getPosition(%clientID) == "0 0 0")
{
client::sendmessage(%clientid, 1, "You must be spawned in to do that!");
return;
}
%Botname = GetBotName(%ClientID);
%spawnMarker = GameBase::getPosition(%clientID);
%xPos = getWord(%spawnMarker, 0) + (floor(getRandom() * 10)-5);
%yPos = getword(%spawnMarker, 1) + (floor(getRandom() * 10)-5);
%zPos = getWord(%spawnMarker, 2) + 5;
%rPos = GameBase::getRotation(%clientID);
echo("ADMINMSG: The bot " @ %botname @ " : " @ %aiName @ " Joined the game.");
%team = GameBase::getTeam(%clientID);
$NumAI++;
%AIName = "Tasha" @ $NumAI;
%aiSpawnPos = %xPos @ " " @ %yPos @ " " @ %zPos;
AI::Spawn(%aiName, lfemale, %aiSpawnPos, "0 0 0", %BotName, "female2");
%id = AI::getId( %AIname );
GameBase::setTeam(%id, -1);
AI::setVar( %AIname, iq, 120 );
AI::setVar( %AIname, attackMode, 0);
AI::DirectiveTarget(%AIname, %Victim);
AI::callWithId("*", Player::setItemCount, gasser, 1);
AI::callWithId("*", Player::setItemCount, gasserAmmo, 5000);
AI::callWithId("*", Player::mountItem, gasser, 0);
AI::SetVar( "*", triggerPct, 0.23 );
AI::setVar( "*", SpotDist, 400);
AI::SetAutomaticTargets(%AIName);
$DoingChore[%id] = false;
$SpearOnly[%id] = true;
TashaHunt(%aiName);
TashaRoam(%aiName);
}
function TashaThrowGrenade(%aiName)
{
%id = AI::GetID(%AIName);
if(%id && !$SpearOnly[%id])
{
%curTarget = ai::getTarget( %aiName );
if(%curTarget == -1)
{
return;
}
dbecho(1, %aiName @ " target: " @ %curTarget);
%targLoc = GameBase::getPosition(Client::getOwnedObject(%curTarget));
%aiLoc = GameBase::getPosition(Client::getOwnedObject(%id));
%targetDist = Vector::getDistance(%aiLoc, %targLoc);
if(%targetDist < 150 && %targetDist > 25)
{
%botPlayer = Client::getOwnedObject(%id);
%boomrock = newObject("","Mine","handGrenade");
addToSet("MissionCleanup", %boomrock);
GameBase::throw(%boomrock,%botPlayer,(%targetdist/75) * 15.0,false);
}
}
}
function GetBotName()
{
%Rtemp = floor(getRandom() * 175);
if(%Rtemp == 0 ) { %NameTag = "Bal";}
if(%Rtemp == 1 ) { %NameTag = "Dot";}
if(%Rtemp == 2 ) { %NameTag = "Ang";}
if(%Rtemp == 3 ) { %NameTag = "Ron";}
if(%Rtemp == 4 ) { %NameTag = "Yuz";}
if(%Rtemp == 5 ) { %NameTag = "Tall";}
if(%Rtemp == 6 ) { %NameTag = "Ab";}
if(%Rtemp == 7 ) { %NameTag = "Pod";}
if(%Rtemp == 8 ) { %NameTag = "P";}
if(%Rtemp == 9 ) { %NameTag = "Lis";}
if(%Rtemp == 10 ) { %NameTag = "Quin";}
if(%Rtemp == 11 ) { %NameTag = "Ar";}
if(%Rtemp == 12 ) { %NameTag = "Eth";}
if(%Rtemp == 13 ) { %NameTag = "Ick";}
if(%Rtemp == 14 ) { %NameTag = "Cli";}
if(%Rtemp == 15 ) { %NameTag = "Sc";}
if(%Rtemp == 16 ) { %NameTag = "Piss";}
if(%Rtemp == 17 ) { %NameTag = "Pel";}
if(%Rtemp == 18 ) { %NameTag = "Bin";}
if(%Rtemp == 19 ) { %NameTag = "Clap";}
if(%Rtemp == 20 ) { %NameTag = "Den";}
if(%Rtemp == 21 ) { %NameTag = "Er";}
if(%Rtemp == 22 ) { %NameTag = "Fl";}
if(%Rtemp == 23 ) { %NameTag = "Gav";}
if(%Rtemp == 24 ) { %NameTag = "Har";}
if(%Rtemp == 25 ) { %NameTag = "In";}
if(%Rtemp == 26 ) { %NameTag = "Jad";}
if(%Rtemp == 27 ) { %NameTag = "Kol";}
if(%Rtemp == 28 ) { %NameTag = "Lan";}
if(%Rtemp == 29 ) { %NameTag = "Mat";}
if(%Rtemp == 30 ) { %NameTag = "Nat";}
if(%Rtemp == 31 ) { %NameTag = "Opt";}
if(%Rtemp == 32 ) { %NameTag = "Per";}
if(%Rtemp == 33 ) { %NameTag = "Quil";}
if(%Rtemp == 34 ) { %NameTag = "Rar";}
if(%Rtemp == 35 ) { %NameTag = "Stav";}
if(%Rtemp == 36 ) { %NameTag = "Tul";}
if(%Rtemp == 37 ) { %NameTag = "Ung";}
if(%Rtemp == 38 ) { %NameTag = "Vis";}
if(%Rtemp == 39 ) { %NameTag = "Wil";}
if(%Rtemp == 40 ) { %NameTag = "Farti";}
if(%Rtemp == 41 ) { %NameTag = "Yan";}
if(%Rtemp == 42 ) { %NameTag = "Plut";}
if(%Rtemp == 43 ) { %NameTag = "Hex";}
if(%Rtemp == 44 ) { %NameTag = "Pent";}
if(%Rtemp == 45 ) { %NameTag = "Octas";}
if(%Rtemp == 46 ) { %NameTag = "Sept";}
if(%Rtemp == 47 ) { %NameTag = "Anger";}
if(%Rtemp == 48 ) { %NameTag = "Paw";}
if(%Rtemp == 49 ) { %NameTag = "Sip";}
if(%Rtemp == 50 ) { %NameTag = "Toth";}
if(%Rtemp == 51 ) { %NameTag = "Pork";}
if(%Rtemp == 52 ) { %NameTag = "Tes";}
if(%Rtemp == 53 ) { %NameTag = "Gut";}
if(%Rtemp == 54 ) { %NameTag = "Faces";}
if(%Rtemp == 55 ) { %NameTag = "Tit";}
if(%Rtemp == 56 ) { %NameTag = "Poop";}
if(%Rtemp == 57 ) { %NameTag = "Num";}
if(%Rtemp == 58 ) { %NameTag = "Turk";}
if(%Rtemp == 59 ) { %NameTag = "Gar";}
if(%Rtemp == 60 ) { %NameTag = "Stoop";}
if(%Rtemp == 61 ) { %NameTag = "Dirt";}
if(%Rtemp == 62 ) { %NameTag = "Mud";}
if(%Rtemp == 63 ) { %NameTag = "Turd";}
if(%Rtemp == 64 ) { %NameTag = "Flash";}
if(%Rtemp == 65 ) { %NameTag = "Speed";}
if(%Rtemp == 66 ) { %NameTag = "Light";}
if(%Rtemp == 67 ) { %NameTag = "Star";}
if(%Rtemp == 68 ) { %NameTag = "Ring";}
if(%Rtemp == 69 ) { %NameTag = "Omeg";}
if(%Rtemp == 70 ) { %NameTag = "Galg";}
if(%Rtemp == 71 ) { %NameTag = "Treg";}
if(%Rtemp == 72 ) { %NameTag = "Ass";}
if(%Rtemp == 73 ) { %NameTag = "Wigg";}
if(%Rtemp == 74 ) { %NameTag = "Turn";}
if(%Rtemp == 75 ) { %NameTag = "Sharp";}
if(%Rtemp == 76 ) { %NameTag = "Queer";}
if(%Rtemp == 77 ) { %NameTag = "Quas";}
if(%Rtemp == 78 ) { %NameTag = "Tulip";}
if(%Rtemp == 79 ) { %NameTag = "Plot";}
if(%Rtemp == 80 ) { %NameTag = "Worm";}
if(%Rtemp == 81 ) { %NameTag = "Black";}
if(%Rtemp == 82 ) { %NameTag = "Leaf";}
if(%Rtemp == 83 ) { %NameTag = "Dog";}
if(%Rtemp == 84 ) { %NameTag = "Cat";}
if(%Rtemp == 85 ) { %NameTag = "Fish";}
if(%Rtemp == 86 ) { %NameTag = "Noct";}
if(%Rtemp == 87 ) { %NameTag = "Obsc";}
if(%Rtemp == 88 ) { %NameTag = "Fling";}
if(%Rtemp == 89 ) { %NameTag = "Cling";}
if(%Rtemp == 90 ) { %NameTag = "Quit";}
if(%Rtemp == 91 ) { %NameTag = "Earth";}
if(%Rtemp == 92 ) { %NameTag = "Plut";}
if(%Rtemp == 93 ) { %NameTag = "Anus";}
if(%Rtemp == 94 ) { %NameTag = "Inct";}
if(%Rtemp == 95 ) { %NameTag = "Nerd";}
if(%Rtemp == 96 ) { %NameTag = "Pick";}
if(%Rtemp == 97 ) { %NameTag = "Turd";}
if(%Rtemp == 98 ) { %NameTag = "Home";}
if(%Rtemp == 99 ) { %NameTag = "Mike ";}
if(%Rtemp == 100 ) { %NameTag = "Jim ";}
if(%Rtemp == 101 ) { %NameTag = "Sam ";}
if(%Rtemp == 102 ) { %NameTag = "Blow ";}
if(%Rtemp == 103 ) { %NameTag = "Bob ";}
if(%Rtemp == 104 ) { %NameTag = "Joe ";}
if(%Rtemp == 105 ) { %NameTag = "Dead ";}
if(%Rtemp == 106 ) { %NameTag = "Tash ";}
if(%Rtemp == 107 ) { %NameTag = "Steve ";}
if(%Rtemp == 108 ) { %NameTag = "Phil ";}
if(%Rtemp == 109 ) { %NameTag = "Dave ";}
if(%Rtemp == 110 ) { %NameTag = "Paul ";}
if(%Rtemp == 111 ) { %NameTag = "Al ";}
if(%Rtemp == 112 ) { %NameTag = "Billy ";}
if(%Rtemp == 113 ) { %NameTag = "John ";}
if(%Rtemp == 114 ) { %NameTag = "Ugly ";}
if(%Rtemp == 115 ) { %NameTag = "Red ";}
if(%Rtemp == 116 ) { %NameTag = "Blue ";}
if(%Rtemp == 117 ) { %NameTag = "Slime ";}
if(%Rtemp == 118 ) { %NameTag = "Crap ";}
if(%Rtemp == 119 ) { %NameTag = "Shaz";}
if(%Rtemp == 120 ) { %NameTag = "Poor ";}
if(%Rtemp == 121 ) { %NameTag = "Jerk ";}
if(%Rtemp == 122 ) { %NameTag = "Uber ";}
if(%Rtemp == 123 ) { %NameTag = "God ";}
if(%Rtemp == 124 ) { %NameTag = "Flying ";}
if(%Rtemp == 125 ) { %NameTag = "Terror ";}
if(%Rtemp == 126 ) { %NameTag = "Putz ";}
if(%Rtemp == 127 ) { %NameTag = "Smart ";}
if(%Rtemp == 128 ) { %NameTag = "Dumb ";}
if(%Rtemp == 129 ) { %NameTag = "Aim ";}
if(%Rtemp == 130 ) { %NameTag = "Brown ";}
if(%Rtemp == 131 ) { %NameTag = "Suck ";}
if(%Rtemp == 132 ) { %NameTag = "Lick ";}
if(%Rtemp == 133 ) { %NameTag = "Wet ";}
if(%Rtemp == 134 ) { %NameTag = "Steamy ";}
if(%Rtemp == 135 ) { %NameTag = "Sexy";}
if(%Rtemp == 136 ) { %NameTag = "Fast ";}
if(%Rtemp == 137 ) { %NameTag = "Slow ";}
if(%Rtemp == 138 ) { %NameTag = "Bloody ";}
if(%Rtemp == 139 ) { %NameTag = "Blind ";}
if(%Rtemp == 140 ) { %NameTag = "Horny ";}
if(%Rtemp == 141 ) { %NameTag = "Angry ";}
if(%Rtemp == 142 ) { %NameTag = "Happy ";}
if(%Rtemp == 143 ) { %NameTag = "Cheat ";}
if(%Rtemp == 144 ) { %NameTag = "Ryn";}
if(%Rtemp == 145 ) { %NameTag = "Dead";}
if(%Rtemp == 146 ) { %NameTag = "Taco";}
if(%Rtemp == 147 ) { %NameTag = "Hy";}
if(%Rtemp == 148 ) { %NameTag = "Tes";}
if(%Rtemp == 149 ) { %NameTag = "Cas";}
if(%Rtemp == 150 ) { %NameTag = "Fark";}
if(%Rtemp == 151 ) { %NameTag = "Lick";}
if(%Rtemp == 152 ) { %NameTag = "Star";}
if(%Rtemp == 153 ) { %NameTag = "Dav";}
if(%Rtemp == 154 ) { %NameTag = "Ind";}
if(%Rtemp == 155 ) { %NameTag = "Eze";}
if(%Rtemp == 156 ) { %NameTag = "God";}
if(%Rtemp == 157 ) { %NameTag = "Pin";}
if(%Rtemp == 158 ) { %NameTag = "Crad";}
if(%Rtemp == 159 ) { %NameTag = "Ply";}
if(%Rtemp == 160 ) { %NameTag = "Cry";}
if(%Rtemp == 161 ) { %NameTag = "Ragna";}
if(%Rtemp == 162 ) { %NameTag = "Bug";}
if(%Rtemp == 163 ) { %NameTag = "Snas";}
if(%Rtemp == 164 ) { %NameTag = "Yel";}
if(%Rtemp == 165 ) { %NameTag = "Whit";}
if(%Rtemp == 166 ) { %NameTag = "Sun";}
if(%Rtemp == 167 ) { %NameTag = "Poop";}
if(%Rtemp == 168 ) { %NameTag = "Sev";}
if(%Rtemp == 169 ) { %NameTag = "High";}
if(%Rtemp == 170 ) { %NameTag = "Hugg";}
if(%Rtemp == 171 ) { %NameTag = "Child";}
if(%Rtemp == 172 ) { %NameTag = "Peni";}
if(%Rtemp == 173 ) { %NameTag = "Ital";}
if(%Rtemp == 174 ) { %NameTag = "Goob";}
%Rtemp = floor(getRandom() * 129);
if(%Rtemp == 0 ) { %NameTag = %NameTag @ "era";}
if(%Rtemp == 1 ) { %NameTag = %NameTag @ "easy";}
if(%Rtemp == 2 ) { %NameTag = %NameTag @ "ero";}
if(%Rtemp == 3 ) { %NameTag = %NameTag @ "a";}
if(%Rtemp == 4 ) { %NameTag = %NameTag @ "ily";}
if(%Rtemp == 5 ) { %NameTag = %NameTag @ "pork";}
if(%Rtemp == 6 ) { %NameTag = %NameTag @ "yl";}
if(%Rtemp == 7 ) { %NameTag = %NameTag @ "i";}
if(%Rtemp == 8 ) { %NameTag = %NameTag @ "e";}
if(%Rtemp == 9 ) { %NameTag = %NameTag @ "o";}
if(%Rtemp == 10 ) { %NameTag = %NameTag @ "u";}
if(%Rtemp == 11 ) { %NameTag = %NameTag @ "uns";}
if(%Rtemp == 12 ) { %NameTag = %NameTag @ "cheater";}
if(%Rtemp == 13 ) { %NameTag = %NameTag @ "onka";}
if(%Rtemp == 14 ) { %NameTag = %NameTag @ "obi";}
if(%Rtemp == 15 ) { %NameTag = %NameTag @ "aqui";}
if(%Rtemp == 16 ) { %NameTag = %NameTag @ "ortu";}
if(%Rtemp == 17 ) { %NameTag = %NameTag @ "ir";}
if(%Rtemp == 18 ) { %NameTag = %NameTag @ "yi";}
if(%Rtemp == 19 ) { %NameTag = %NameTag @ "ipy";}
if(%Rtemp == 20 ) { %NameTag = %NameTag @ "Able";}
if(%Rtemp == 21 ) { %NameTag = %NameTag @ "opis";}
if(%Rtemp == 22 ) { %NameTag = %NameTag @ "apa";}
if(%Rtemp == 23 ) { %NameTag = %NameTag @ "ake";}
if(%Rtemp == 24 ) { %NameTag = %NameTag @ "oke";}
if(%Rtemp == 25 ) { %NameTag = %NameTag @ "elo";}
if(%Rtemp == 26 ) { %NameTag = %NameTag @ "ey";}
if(%Rtemp == 27 ) { %NameTag = %NameTag @ "eny";}
if(%Rtemp == 28 ) { %NameTag = %NameTag @ "oil";}
if(%Rtemp == 29 ) { %NameTag = %NameTag @ "ute";}
if(%Rtemp == 30 ) { %NameTag = %NameTag @ "etu";}
if(%Rtemp == 31 ) { %NameTag = %NameTag @ "esu";}
if(%Rtemp == 32 ) { %NameTag = %NameTag @ "ew";}
if(%Rtemp == 33 ) { %NameTag = %NameTag @ "awe";}
if(%Rtemp == 34 ) { %NameTag = %NameTag @ "ave";}
if(%Rtemp == 35 ) { %NameTag = %NameTag @ "awea";}
if(%Rtemp == 36 ) { %NameTag = %NameTag @ "olsa";}
if(%Rtemp == 37 ) { %NameTag = %NameTag @ "abe";}
if(%Rtemp == 38 ) { %NameTag = %NameTag @ "'o'kill";}
if(%Rtemp == 39 ) { %NameTag = %NameTag @ "elam";}
if(%Rtemp == 40 ) { %NameTag = %NameTag @ "opra";}
if(%Rtemp == 41 ) { %NameTag = %NameTag @ "eahe";}
if(%Rtemp == 42 ) { %NameTag = %NameTag @ "ace";}
if(%Rtemp == 43 ) { %NameTag = %NameTag @ "ece";}
if(%Rtemp == 44 ) { %NameTag = %NameTag @ "eple";}
if(%Rtemp == 45 ) { %NameTag = %NameTag @ "the idiot";}
if(%Rtemp == 46 ) { %NameTag = %NameTag @ "adog";}
if(%Rtemp == 47 ) { %NameTag = %NameTag @ "the moron";}
if(%Rtemp == 48 ) { %NameTag = %NameTag @ "adu";}
if(%Rtemp == 49 ) { %NameTag = %NameTag @ "uta";}
if(%Rtemp == 50 ) { %NameTag = %NameTag @ "eke";}
if(%Rtemp == 51 ) { %NameTag = %NameTag @ " O'";}
if(%Rtemp == 52 ) { %NameTag = %NameTag @ "-";}
if(%Rtemp == 53 ) { %NameTag = %NameTag @ " A";}
if(%Rtemp == 54 ) { %NameTag = %NameTag @ " Bee";}
if(%Rtemp == 55 ) { %NameTag = %NameTag @ " E";}
if(%Rtemp == 56 ) { %NameTag = %NameTag @ " Fla";}
if(%Rtemp == 57 ) { %NameTag = %NameTag @ " Pla";}
if(%Rtemp == 58 ) { %NameTag = %NameTag @ " Hit";}
if(%Rtemp == 59 ) { %NameTag = %NameTag @ " I";}
if(%Rtemp == 60 ) { %NameTag = %NameTag @ " Jo";}
if(%Rtemp == 61 ) { %NameTag = %NameTag @ " Kis";}
if(%Rtemp == 62 ) { %NameTag = %NameTag @ " Le";}
if(%Rtemp == 63 ) { %NameTag = %NameTag @ " Mos";}
if(%Rtemp == 64 ) { %NameTag = %NameTag @ " No";}
if(%Rtemp == 65 ) { %NameTag = %NameTag @ " O";}
if(%Rtemp == 66 ) { %NameTag = %NameTag @ " Pla";}
if(%Rtemp == 67 ) { %NameTag = %NameTag @ " Qu";}
if(%Rtemp == 68 ) { %NameTag = %NameTag @ " Ra";}
if(%Rtemp == 69 ) { %NameTag = %NameTag @ " Se";}
if(%Rtemp == 70 ) { %NameTag = %NameTag @ " Ti";}
if(%Rtemp == 71 ) { %NameTag = %NameTag @ " U";}
if(%Rtemp == 72 ) { %NameTag = %NameTag @ " Vo";}
if(%Rtemp == 73 ) { %NameTag = %NameTag @ " We";}
if(%Rtemp == 74 ) { %NameTag = %NameTag @ " Ni";}
if(%Rtemp == 75 ) { %NameTag = %NameTag @ " Yo";}
if(%Rtemp == 76 ) { %NameTag = %NameTag @ " Zu";}
if(%Rtemp == 77 ) { %NameTag = %NameTag @ " Ak";}
if(%Rtemp == 78 ) { %NameTag = %NameTag @ " Bl";}
if(%Rtemp == 79 ) { %NameTag = %NameTag @ " Ch";}
if(%Rtemp == 80 ) { %NameTag = %NameTag @ " Of ";}
if(%Rtemp == 81 ) { %NameTag = %NameTag @ " The ";}
if(%Rtemp == 82 ) { %NameTag = %NameTag @ " Bitch ";}
if(%Rtemp == 83 ) { %NameTag = %NameTag @ " Cow of ";}
if(%Rtemp == 84 ) { %NameTag = %NameTag @ " slut ";}
if(%Rtemp == 85 ) { %NameTag = %NameTag @ " hobag ";}
if(%Rtemp == 86 ) { %NameTag = %NameTag @ " anal ";}
if(%Rtemp == 87 ) { %NameTag = %NameTag @ " plug ";}
if(%Rtemp == 88 ) { %NameTag = %NameTag @ " Tasha ";}
if(%Rtemp == 89 ) { %NameTag = %NameTag @ " gay ";}
if(%Rtemp == 90 ) { %NameTag = %NameTag @ " swift ";}
if(%Rtemp == 91 ) { %NameTag = %NameTag @ "jaxx ";}
if(%Rtemp == 92 ) { %NameTag = %NameTag @ "rok ";}
if(%Rtemp == 93 ) { %NameTag = %NameTag @ "uh";}
if(%Rtemp == 94 ) { %NameTag = %NameTag @ "sip";}
if(%Rtemp == 95 ) { %NameTag = %NameTag @ "whip";}
if(%Rtemp == 96 ) { %NameTag = %NameTag @ "fear";}
if(%Rtemp == 97 ) { %NameTag = %NameTag @ "easy";}
if(%Rtemp == 98 ) { %NameTag = %NameTag @ "istic";}
if(%Rtemp == 99 ) { %NameTag = %NameTag @ "arga";}
if(%Rtemp == 100 ) { %NameTag = %NameTag @ "ogre";}
if(%Rtemp == 101 ) { %NameTag = %NameTag @ "effle";}
if(%Rtemp == 102 ) { %NameTag = %NameTag @ "insta";}
if(%Rtemp == 103 ) { %NameTag = %NameTag @ "iflunk";}
if(%Rtemp == 104 ) { %NameTag = %NameTag @ "under";}
if(%Rtemp == 105 ) { %NameTag = %NameTag @ "it";}
if(%Rtemp == 106 ) { %NameTag = %NameTag @ "at";}
if(%Rtemp == 107 ) { %NameTag = %NameTag @ "fwee";}
if(%Rtemp == 108 ) { %NameTag = %NameTag @ "-lol";}
if(%Rtemp == 109 ) { %NameTag = %NameTag @ "-haha";}
if(%Rtemp == 110 ) { %NameTag = %NameTag @ "ybomb";}
if(%Rtemp == 111 ) { %NameTag = %NameTag @ "arap";}
if(%Rtemp == 112 ) { %NameTag = %NameTag @ " rape";}
if(%Rtemp == 113 ) { %NameTag = %NameTag @ "stak";}
if(%Rtemp == 114 ) { %NameTag = %NameTag @ "run";}
if(%Rtemp == 115 ) { %NameTag = %NameTag @ "pimp";}
if(%Rtemp == 116 ) { %NameTag = %NameTag @ "bansh";}
if(%Rtemp == 117 ) { %NameTag = %NameTag @ "rish";}
if(%Rtemp == 118 ) { %NameTag = %NameTag @ "rich";}
if(%Rtemp == 119 ) { %NameTag = %NameTag @ "code";}
if(%Rtemp == 120 ) { %NameTag = %NameTag @ "anim";}
if(%Rtemp == 121 ) { %NameTag = %NameTag @ "als";}
if(%Rtemp == 122 ) { %NameTag = %NameTag @ "cup";}
if(%Rtemp == 123 ) { %NameTag = %NameTag @ "desi";}
if(%Rtemp == 124 ) { %NameTag = %NameTag @ "re";}
if(%Rtemp == 125 ) { %NameTag = %NameTag @ "plum";}
if(%Rtemp == 126 ) { %NameTag = %NameTag @ "wat";}
if(%Rtemp == 127 ) { %NameTag = %NameTag @ "ski";}
if(%Rtemp == 128 ) { %NameTag = %NameTag @ "fork";}
%Ttemp = floor(getRandom() * 2);
if(%Ttemp == 1 && %Rtemp < 51) {return %nametag;}
%Rtemp = floor(getRandom() * 98);
if(%Rtemp == 0 ) { %NameTag = %NameTag @ "tard";}
if(%Rtemp == 1 ) { %NameTag = %NameTag @ "toot";}
if(%Rtemp == 2 ) { %NameTag = %NameTag @ " king";}
if(%Rtemp == 3 ) { %NameTag = %NameTag @ " rat";}
if(%Rtemp == 4 ) { %NameTag = %NameTag @ " pig";}
if(%Rtemp == 5 ) { %NameTag = %NameTag @ "ad";}
if(%Rtemp == 6 ) { %NameTag = %NameTag @ "as";}
if(%Rtemp == 7 ) { %NameTag = %NameTag @ "an";}
if(%Rtemp == 8 ) { %NameTag = %NameTag @ "tan";}
if(%Rtemp == 9 ) { %NameTag = %NameTag @ "ten";}
if(%Rtemp == 10 ) { %NameTag = %NameTag @ "eth";}
if(%Rtemp == 11 ) { %NameTag = %NameTag @ "eph";}
if(%Rtemp == 12 ) { %NameTag = %NameTag @ "aph";}
if(%Rtemp == 13 ) { %NameTag = %NameTag @ "sky";}
if(%Rtemp == 14 ) { %NameTag = %NameTag @ "te";}
if(%Rtemp == 15 ) { %NameTag = %NameTag @ "bo";}
if(%Rtemp == 16 ) { %NameTag = %NameTag @ "by";}
if(%Rtemp == 17 ) { %NameTag = %NameTag @ "so";}
if(%Rtemp == 18 ) { %NameTag = %NameTag @ "sa";}
if(%Rtemp == 19 ) { %NameTag = %NameTag @ "si";}
if(%Rtemp == 20 ) { %NameTag = %NameTag @ "sy";}
if(%Rtemp == 21 ) { %NameTag = %NameTag @ "is";}
if(%Rtemp == 22 ) { %NameTag = %NameTag @ "ia";}
if(%Rtemp == 23 ) { %NameTag = %NameTag @ "un";}
if(%Rtemp == 24 ) { %NameTag = %NameTag @ "uk";}
if(%Rtemp == 25 ) { %NameTag = %NameTag @ "us";}
if(%Rtemp == 26 ) { %NameTag = %NameTag @ "up";}
if(%Rtemp == 27 ) { %NameTag = %NameTag @ "ub";}
if(%Rtemp == 28 ) { %NameTag = %NameTag @ "re";}
if(%Rtemp == 29 ) { %NameTag = %NameTag @ "ra";}
if(%Rtemp == 30 ) { %NameTag = %NameTag @ "ro";}
if(%Rtemp == 31 ) { %NameTag = %NameTag @ "ru";}
if(%Rtemp == 32 ) { %NameTag = %NameTag @ "ri";}
if(%Rtemp == 33 ) { %NameTag = %NameTag @ "sna";}
if(%Rtemp == 34 ) { %NameTag = %NameTag @ " fish";}
if(%Rtemp == 35 ) { %NameTag = %NameTag @ " salsa";}
if(%Rtemp == 36 ) { %NameTag = %NameTag @ " bulge";}
if(%Rtemp == 37 ) { %NameTag = %NameTag @ " liar";}
if(%Rtemp == 38 ) { %NameTag = %NameTag @ " bad";}
if(%Rtemp == 39 ) { %NameTag = %NameTag @ " dumb";}
if(%Rtemp == 40 ) { %NameTag = %NameTag @ " coward";}
if(%Rtemp == 41 ) { %NameTag = %NameTag @ " wins";}
if(%Rtemp == 42 ) { %NameTag = %NameTag @ " perfect";}
if(%Rtemp == 43 ) { %NameTag = %NameTag @ " long";}
if(%Rtemp == 44 ) { %NameTag = %NameTag @ " chick";}
if(%Rtemp == 45 ) { %NameTag = %NameTag @ " man";}
if(%Rtemp == 46 ) { %NameTag = %NameTag @ " guy";}
if(%Rtemp == 47 ) { %NameTag = %NameTag @ " girl";}
if(%Rtemp == 48 ) { %NameTag = %NameTag @ " sexy";}
if(%Rtemp == 49 ) { %NameTag = %NameTag @ " waste";}
if(%Rtemp == 50 ) { %NameTag = %NameTag @ " hunter";}
if(%Rtemp == 51 ) { %NameTag = %NameTag @ " hutt";}
if(%Rtemp == 52 ) { %NameTag = %NameTag @ " hole";}
if(%Rtemp == 53 ) { %NameTag = %NameTag @ " cat";}
if(%Rtemp == 54 ) { %NameTag = %NameTag @ " homo";}
if(%Rtemp == 55 ) { %NameTag = %NameTag @ " shooter";}
if(%Rtemp == 56 ) { %NameTag = %NameTag @ " thief";}
if(%Rtemp == 57 ) { %NameTag = %NameTag @ " owner";}
if(%Rtemp == 58 ) { %NameTag = %NameTag @ " noob";}
if(%Rtemp == 59 ) { %NameTag = %NameTag @ " elite";}
if(%Rtemp == 60 ) { %NameTag = %NameTag @ " death";}
if(%Rtemp == 61 ) { %NameTag = %NameTag @ " slap";}
if(%Rtemp == 62 ) { %NameTag = %NameTag @ " crabs";}
if(%Rtemp == 63 ) { %NameTag = %NameTag @ " scab";}
if(%Rtemp == 64 ) { %NameTag = %NameTag @ " nails";}
if(%Rtemp == 65 ) { %NameTag = %NameTag @ " tit";}
if(%Rtemp == 66 ) { %NameTag = %NameTag @ " hung-low";}
if(%Rtemp == 67 ) { %NameTag = %NameTag @ " hung";}
if(%Rtemp == 68 ) { %NameTag = %NameTag @ " ghastly";}
if(%Rtemp == 69) { %NameTag = %NameTag @ " dude";}
if(%Rtemp == 70) { %NameTag = %NameTag @ " fun";}
if(%Rtemp == 71) { %NameTag = %NameTag @ " rude";}
if(%Rtemp == 72) { %NameTag = %NameTag @ " skanky";}
if(%Rtemp == 73) { %NameTag = %NameTag @ " Fat";}
if(%Rtemp == 74) { %NameTag = %NameTag @ " Gay";}
if(%Rtemp == 75) { %NameTag = %NameTag @ " Baby";}
if(%Rtemp == 76) { %NameTag = %NameTag @ " Biter";}
if(%Rtemp == 77) { %NameTag = %NameTag @ " Knock";}
if(%Rtemp == 78) { %NameTag = %NameTag @ " King";}
if(%Rtemp == 79) { %NameTag = %NameTag @ "duh";}
if(%Rtemp == 80) { %NameTag = %NameTag @ "-USA";}
if(%Rtemp == 81) { %NameTag = %NameTag @ "uck";}
if(%Rtemp == 82) { %NameTag = %NameTag @ "hit";}
if(%Rtemp == 83) { %NameTag = %NameTag @ "yeller";}
if(%Rtemp == 84) { %NameTag = %NameTag @ "naked";}
if(%Rtemp == 85) { %NameTag = %NameTag @ "butt";}
if(%Rtemp == 86) { %NameTag = %NameTag @ "hugger";}
if(%Rtemp == 87) { %NameTag = %NameTag @ "face";}
if(%Rtemp == 88) { %NameTag = %NameTag @ "smell";}
if(%Rtemp == 89) { %NameTag = %NameTag @ "crotch";}
if(%Rtemp == 90) { %NameTag = %NameTag @ "key";}
if(%Rtemp == 91) { %NameTag = %NameTag @ "bird";}
if(%Rtemp == 92) { %NameTag = %NameTag @ "dog";}
if(%Rtemp == 93) { %NameTag = %NameTag @ "cat";}
if(%Rtemp == 94) { %NameTag = %NameTag @ "elf";}
if(%Rtemp == 95) { %NameTag = %NameTag @ "wolf";}
if(%Rtemp == 96) { %NameTag = %NameTag @ "sniper";}
if(%Rtemp == 97) { %NameTag = %NameTag @ "me";}
return %NameTag;
}
function ixApplyKickback(%player, %strength, %lift)
{
if((!%lift) && (%lift != 0))
%lift = 0;
%rot = GameBase::getRotation(%player);
%rad = getWord(%rot, 2);
%x = (-1) * (ixSin(%rad));
%y = ixCos(%rad);
%dir = %x @ " " @ %y @ " 0";
%force = ixDotProd(Vector::neg(%dir),%strength);
%x = getWord(%force, 0);
%y = getWord(%force, 1);
%dir = %x @ " " @ %y @ " " @ %lift;
Player::applyImpulse(%player,%force);
}
function ixDotProd(%vec, %scalar)
{
%return = Vector::dot(%vec,%scalar @ " 0 0") @ " " @ Vector::dot(%vec,"0 " @ %scalar @ " 0") @ " " @ Vector::dot(%vec,"0 0 " @ %scalar);
return %return;
}
function ixSin(%theta)
{
return (%theta - (pow(%theta,3)/6) + (pow(%theta,5)/120) - (pow(%theta,7)/5040) + (pow(%theta,9)/362880) - (pow(%theta,11)/39916800));
}
function ixCos(%theta)
{
return (1 - (pow(%theta,2)/2) + (pow(%theta,4)/24) - (pow(%theta,6)/720) + (pow(%theta,8)/40320) - (pow(%theta,10)/3628800));
}